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authorameerj <52414509+ameerj@users.noreply.github.com>2022-01-04 02:28:54 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2022-01-04 02:28:54 +0100
commit76525432317fcc4b4847c5414bed6660c85e582b (patch)
tree38f9f01b22cb2bc4cd1c012725094133b7587d22 /src/video_core/gpu.h
parentMerge pull request #7668 from ameerj/fence-stop-token (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/gpu.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index cc65a7870..500411176 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -5,7 +5,6 @@
#pragma once
#include <memory>
-#include <stop_token>
#include "common/bit_field.h"
#include "common/common_types.h"
@@ -210,7 +209,7 @@ public:
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
- void WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token = {});
+ void WaitFence(u32 syncpoint_id, u32 value);
void IncrementSyncPoint(u32 syncpoint_id);