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author | bunnei <bunneidev@gmail.com> | 2019-11-25 01:36:30 +0100 |
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committer | GitHub <noreply@github.com> | 2019-11-25 01:36:30 +0100 |
commit | b03242067d9ba9e3ad9804d2ccfe596f45da6ba6 (patch) | |
tree | 386c8566d385869702b34ddb00ff58f7e8e275bf /src/video_core/engines/shader_type.h | |
parent | Merge pull request #3105 from ReinUsesLisp/fix-stencil-reg (diff) | |
parent | gl_device: Reserve base bindings on limited devices (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/engines/shader_type.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_type.h b/src/video_core/engines/shader_type.h new file mode 100644 index 000000000..49ce5cde5 --- /dev/null +++ b/src/video_core/engines/shader_type.h @@ -0,0 +1,21 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/common_types.h" + +namespace Tegra::Engines { + +enum class ShaderType : u32 { + Vertex = 0, + TesselationControl = 1, + TesselationEval = 2, + Geometry = 3, + Fragment = 4, + Compute = 5, +}; +static constexpr std::size_t MaxShaderTypes = 6; + +} // namespace Tegra::Engines |