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authorbunnei <bunneidev@gmail.com>2018-08-08 08:25:00 +0200
committerbunnei <bunneidev@gmail.com>2018-08-08 08:35:59 +0200
commit7f0d0a93f74c4a1a76281ccdd4b985e50b89d440 (patch)
tree20a399ea3621e42fd865bb68294313ec96fde3b0 /src/video_core/engines/shader_bytecode.h
parentMerge pull request #964 from Hexagon12/lower-logs (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/engines/shader_bytecode.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index c7e3fb4b1..42147588c 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -78,6 +78,8 @@ union Attribute {
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
// shader.
TessCoordInstanceIDVertexID = 47,
+ // TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this.
+ Unknown_63 = 63,
};
union {