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authorWollnashorn <Wollnashorn@users.noreply.github.com>2023-04-05 03:02:24 +0200
committerWollnashorn <Wollnashorn@users.noreply.github.com>2023-04-08 16:12:44 +0200
commitfe91066f4673f7a3ee87235f08b72db4910eb01c (patch)
tree7228ef7eb04f1f0ceb289d54daeba42d0d2719c8 /src/shader_recompiler
parentshader_recompiler: Add subpixel offset for correct rounding at `ImageGather` (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/profile.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 31390e869..9f88fb440 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -52,9 +52,9 @@ struct Profile {
bool need_declared_frag_colors{};
/// Prevents fast math optimizations that may cause inaccuracies
bool need_fastmath_off{};
- /// Some GPU vendors use a lower fixed point format of 16.8 when calculating pixel coordinates
- /// in the ImageGather instruction than the Maxwell architecture does. Applying an offset does
- /// fix this mismatching rounding behaviour.
+ /// Some GPU vendors use a different rounding precision when calculating texture pixel
+ /// coordinates with the 16.8 format in the ImageGather instruction than the Maxwell
+ /// architecture. Applying an offset does fix this mismatching rounding behaviour.
bool need_gather_subpixel_offset{};
/// OpFClamp is broken and OpFMax + OpFMin should be used instead