diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-04-16 07:33:46 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:27 +0200 |
commit | 4657cf78fd44c8f205cdbab73f1929e31df776fa (patch) | |
tree | 5b0d45522bc5c99f94d69d778175b799f89d76ea /src/shader_recompiler | |
parent | shader: Implement PrimitiveId (diff) | |
download | yuzu-4657cf78fd44c8f205cdbab73f1929e31df776fa.tar yuzu-4657cf78fd44c8f205cdbab73f1929e31df776fa.tar.gz yuzu-4657cf78fd44c8f205cdbab73f1929e31df776fa.tar.bz2 yuzu-4657cf78fd44c8f205cdbab73f1929e31df776fa.tar.lz yuzu-4657cf78fd44c8f205cdbab73f1929e31df776fa.tar.xz yuzu-4657cf78fd44c8f205cdbab73f1929e31df776fa.tar.zst yuzu-4657cf78fd44c8f205cdbab73f1929e31df776fa.zip |
Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 23a74f966..f3de577f6 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -211,7 +211,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { } switch (attr) { case IR::Attribute::PrimitiveId: - return ctx.OpLoad(ctx.U32[1], ctx.primitive_id); + return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id)); case IR::Attribute::PositionX: case IR::Attribute::PositionY: case IR::Attribute::PositionZ: @@ -220,17 +220,19 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, element_id())); case IR::Attribute::InstanceId: if (ctx.profile.support_vertex_instance_id) { - return ctx.OpLoad(ctx.U32[1], ctx.instance_id); + return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id)); } else { - return ctx.OpISub(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_index), - ctx.OpLoad(ctx.U32[1], ctx.base_instance)); + const Id index{ctx.OpLoad(ctx.U32[1], ctx.instance_index)}; + const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_instance)}; + return ctx.OpBitcast(ctx.F32[1], ctx.OpISub(ctx.U32[1], index, base)); } case IR::Attribute::VertexId: if (ctx.profile.support_vertex_instance_id) { - return ctx.OpLoad(ctx.U32[1], ctx.vertex_id); + return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_id)); } else { - return ctx.OpISub(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_index), - ctx.OpLoad(ctx.U32[1], ctx.base_vertex)); + const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)}; + const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)}; + return ctx.OpBitcast(ctx.F32[1], ctx.OpISub(ctx.U32[1], index, base)); } case IR::Attribute::FrontFace: return ctx.OpSelect(ctx.U32[1], ctx.OpLoad(ctx.U1, ctx.front_face), |