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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-02 00:59:25 +0100 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-02 00:59:25 +0100 |
commit | 2d4bbd83e6f29850558fc6d741a93b5bf0d9bbb9 (patch) | |
tree | 99d96acf88f6f1534fb50afbc582bbdc98978b7f /src/shader_recompiler | |
parent | ShaderCache: Fix Phi Nodes Type on OGL. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index ff64c6924..e537f6073 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -18,7 +18,7 @@ namespace Shader::Backend::GLASM { #define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__) static void DefinePhi(EmitContext& ctx, IR::Inst& phi) { - switch (phi.Arg(0).Type()) { + switch (phi.Type()) { case IR::Type::U1: case IR::Type::U32: case IR::Type::F32: |