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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-03-14 07:41:05 +0100 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:23 +0200 |
commit | 71f96fa6366dc6dd306a953bca1b958fb32bc55a (patch) | |
tree | 12e13f9502e4b9510446c967a831e5d4bacb729e /src/shader_recompiler/ir_opt | |
parent | spirv: Add SignedZeroInfNanPreserve logic (diff) | |
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Diffstat (limited to '')
10 files changed, 44 insertions, 57 deletions
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index 70d75ad6c..708b6b267 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -296,11 +296,9 @@ void Visit(Info& info, IR::Inst& inst) { void CollectShaderInfoPass(IR::Program& program) { Info& info{program.info}; - for (IR::Function& function : program.functions) { - for (IR::Block* const block : function.post_order_blocks) { - for (IR::Inst& inst : block->Instructions()) { - Visit(info, inst); - } + for (IR::Block* const block : program.post_order_blocks) { + for (IR::Inst& inst : block->Instructions()) { + Visit(info, inst); } } } diff --git a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp index 7ba9ebe9b..a39db2bf1 100644 --- a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp +++ b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp @@ -371,9 +371,11 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) { } } // Anonymous namespace -void ConstantPropagationPass(IR::Block& block) { - for (IR::Inst& inst : block) { - ConstantPropagation(block, inst); +void ConstantPropagationPass(IR::Program& program) { + for (IR::Block* const block : program.post_order_blocks) { + for (IR::Inst& inst : block->Instructions()) { + ConstantPropagation(*block, inst); + } } } diff --git a/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp b/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp index 132b2012a..8ad59f42e 100644 --- a/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp +++ b/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp @@ -10,12 +10,14 @@ namespace Shader::Optimization { -void DeadCodeEliminationPass(IR::Block& block) { +void DeadCodeEliminationPass(IR::Program& program) { // We iterate over the instructions in reverse order. // This is because removing an instruction reduces the number of uses for earlier instructions. - for (IR::Inst& inst : block | std::views::reverse) { - if (!inst.HasUses() && !inst.MayHaveSideEffects()) { - inst.Invalidate(); + for (IR::Block* const block : program.post_order_blocks) { + for (IR::Inst& inst : block->Instructions() | std::views::reverse) { + if (!inst.HasUses() && !inst.MayHaveSideEffects()) { + inst.Invalidate(); + } } } } diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp index 5d98d278e..1faa1ec88 100644 --- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp +++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp @@ -351,14 +351,12 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) { StorageBufferSet storage_buffers; StorageInstVector to_replace; - for (IR::Function& function : program.functions) { - for (IR::Block* const block : function.post_order_blocks) { - for (IR::Inst& inst : block->Instructions()) { - if (!IsGlobalMemory(inst)) { - continue; - } - CollectStorageBuffers(*block, inst, storage_buffers, to_replace); + for (IR::Block* const block : program.post_order_blocks) { + for (IR::Inst& inst : block->Instructions()) { + if (!IsGlobalMemory(inst)) { + continue; } + CollectStorageBuffers(*block, inst, storage_buffers, to_replace); } } Info& info{program.info}; diff --git a/src/shader_recompiler/ir_opt/identity_removal_pass.cpp b/src/shader_recompiler/ir_opt/identity_removal_pass.cpp index 593efde39..8790b48f2 100644 --- a/src/shader_recompiler/ir_opt/identity_removal_pass.cpp +++ b/src/shader_recompiler/ir_opt/identity_removal_pass.cpp @@ -10,10 +10,10 @@ namespace Shader::Optimization { -void IdentityRemovalPass(IR::Function& function) { +void IdentityRemovalPass(IR::Program& program) { std::vector<IR::Inst*> to_invalidate; - for (IR::Block* const block : function.blocks) { + for (IR::Block* const block : program.blocks) { for (auto inst = block->begin(); inst != block->end();) { const size_t num_args{inst->NumArgs()}; for (size_t i = 0; i < num_args; ++i) { diff --git a/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp b/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp index 14a5cb50f..74acb8bb6 100644 --- a/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp +++ b/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp @@ -77,11 +77,9 @@ IR::Opcode Replace(IR::Opcode op) { } // Anonymous namespace void LowerFp16ToFp32(IR::Program& program) { - for (IR::Function& function : program.functions) { - for (IR::Block* const block : function.blocks) { - for (IR::Inst& inst : block->Instructions()) { - inst.ReplaceOpcode(Replace(inst.Opcode())); - } + for (IR::Block* const block : program.blocks) { + for (IR::Inst& inst : block->Instructions()) { + inst.ReplaceOpcode(Replace(inst.Opcode())); } } } diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h index 3b7e7306b..5c1fc166c 100644 --- a/src/shader_recompiler/ir_opt/passes.h +++ b/src/shader_recompiler/ir_opt/passes.h @@ -8,26 +8,18 @@ #include "shader_recompiler/environment.h" #include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/function.h" #include "shader_recompiler/frontend/ir/program.h" namespace Shader::Optimization { -template <typename Func> -void PostOrderInvoke(Func&& func, IR::Function& function) { - for (const auto& block : function.post_order_blocks) { - func(*block); - } -} - void CollectShaderInfoPass(IR::Program& program); -void ConstantPropagationPass(IR::Block& block); -void DeadCodeEliminationPass(IR::Block& block); +void ConstantPropagationPass(IR::Program& program); +void DeadCodeEliminationPass(IR::Program& program); void GlobalMemoryToStorageBufferPass(IR::Program& program); -void IdentityRemovalPass(IR::Function& function); +void IdentityRemovalPass(IR::Program& program); void LowerFp16ToFp32(IR::Program& program); -void SsaRewritePass(std::span<IR::Block* const> post_order_blocks); +void SsaRewritePass(IR::Program& program); void TexturePass(Environment& env, IR::Program& program); -void VerificationPass(const IR::Function& function); +void VerificationPass(const IR::Program& program); } // namespace Shader::Optimization diff --git a/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp b/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp index 19d35b1f8..f89fd51c8 100644 --- a/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp +++ b/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp @@ -23,7 +23,6 @@ #include <boost/container/flat_set.hpp> #include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/function.h" #include "shader_recompiler/frontend/ir/microinstruction.h" #include "shader_recompiler/frontend/ir/opcodes.h" #include "shader_recompiler/frontend/ir/pred.h" @@ -262,9 +261,9 @@ void VisitBlock(Pass& pass, IR::Block* block) { } } // Anonymous namespace -void SsaRewritePass(std::span<IR::Block* const> post_order_blocks) { +void SsaRewritePass(IR::Program& program) { Pass pass; - for (IR::Block* const block : post_order_blocks | std::views::reverse) { + for (IR::Block* const block : program.post_order_blocks | std::views::reverse) { VisitBlock(pass, block); } } diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp index ec802e02c..de9d633e2 100644 --- a/src/shader_recompiler/ir_opt/texture_pass.cpp +++ b/src/shader_recompiler/ir_opt/texture_pass.cpp @@ -164,14 +164,12 @@ private: void TexturePass(Environment& env, IR::Program& program) { TextureInstVector to_replace; - for (IR::Function& function : program.functions) { - for (IR::Block* const block : function.post_order_blocks) { - for (IR::Inst& inst : block->Instructions()) { - if (!IsTextureInstruction(inst)) { - continue; - } - to_replace.push_back(MakeInst(env, block, inst)); + for (IR::Block* const block : program.post_order_blocks) { + for (IR::Inst& inst : block->Instructions()) { + if (!IsTextureInstruction(inst)) { + continue; } + to_replace.push_back(MakeInst(env, block, inst)); } } // Sort instructions to visit textures by constant buffer index, then by offset diff --git a/src/shader_recompiler/ir_opt/verification_pass.cpp b/src/shader_recompiler/ir_opt/verification_pass.cpp index 32b56eb57..4080b37cc 100644 --- a/src/shader_recompiler/ir_opt/verification_pass.cpp +++ b/src/shader_recompiler/ir_opt/verification_pass.cpp @@ -11,8 +11,8 @@ namespace Shader::Optimization { -static void ValidateTypes(const IR::Function& function) { - for (const auto& block : function.blocks) { +static void ValidateTypes(const IR::Program& program) { + for (const auto& block : program.blocks) { for (const IR::Inst& inst : *block) { if (inst.Opcode() == IR::Opcode::Phi) { // Skip validation on phi nodes @@ -30,9 +30,9 @@ static void ValidateTypes(const IR::Function& function) { } } -static void ValidateUses(const IR::Function& function) { +static void ValidateUses(const IR::Program& program) { std::map<IR::Inst*, int> actual_uses; - for (const auto& block : function.blocks) { + for (const auto& block : program.blocks) { for (const IR::Inst& inst : *block) { const size_t num_args{inst.NumArgs()}; for (size_t i = 0; i < num_args; ++i) { @@ -45,14 +45,14 @@ static void ValidateUses(const IR::Function& function) { } for (const auto [inst, uses] : actual_uses) { if (inst->UseCount() != uses) { - throw LogicError("Invalid uses in block:" /*, IR::DumpFunction(function)*/); + throw LogicError("Invalid uses in block: {}", IR::DumpProgram(program)); } } } -void VerificationPass(const IR::Function& function) { - ValidateTypes(function); - ValidateUses(function); +void VerificationPass(const IR::Program& program) { + ValidateTypes(program); + ValidateUses(program); } } // namespace Shader::Optimization |