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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-03-21 04:42:56 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:24 +0200
commita77e764726938a26803fa90a9c69ccdd32ab09cd (patch)
treedbc22cd8ba43dbb8f6458dca40ad078e317eb755 /src/shader_recompiler/frontend/maxwell/translate/impl
parentshader: Fix floating point comparison for FP16 (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp3
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_fused_multiply_add.cpp4
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_multiply.cpp3
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp1
4 files changed, 4 insertions, 7 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp
index 19e3401ca..03e7bf047 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp
@@ -6,7 +6,6 @@
namespace Shader::Maxwell {
namespace {
-
void HADD2(TranslatorVisitor& v, u64 insn, Merge merge, bool ftz, bool sat, bool abs_a, bool neg_a,
Swizzle swizzle_a, bool abs_b, bool neg_b, Swizzle swizzle_b, const IR::U32& src_b) {
union {
@@ -66,7 +65,7 @@ void HADD2(TranslatorVisitor& v, u64 insn, bool sat, bool abs_b, bool neg_b, Swi
HADD2(v, insn, hadd2.merge, hadd2.ftz != 0, sat, hadd2.abs_a != 0, hadd2.neg_a != 0,
hadd2.swizzle_a, abs_b, neg_b, swizzle_b, src_b);
}
-} // namespace
+} // Anonymous namespace
void TranslatorVisitor::HADD2_reg(u64 insn) {
union {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_fused_multiply_add.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_fused_multiply_add.cpp
index 2f3996274..8b234bd6a 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_fused_multiply_add.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_fused_multiply_add.cpp
@@ -6,7 +6,6 @@
namespace Shader::Maxwell {
namespace {
-
void HFMA2(TranslatorVisitor& v, u64 insn, Merge merge, Swizzle swizzle_a, bool neg_b, bool neg_c,
Swizzle swizzle_b, Swizzle swizzle_c, const IR::U32& src_b, const IR::U32& src_c,
bool sat, HalfPrecision precision) {
@@ -85,8 +84,7 @@ void HFMA2(TranslatorVisitor& v, u64 insn, bool neg_b, bool neg_c, Swizzle swizz
HFMA2(v, insn, hfma2.merge, hfma2.swizzle_a, neg_b, neg_c, swizzle_b, swizzle_c, src_b, src_c,
sat, precision);
}
-
-} // namespace
+} // Anonymous namespace
void TranslatorVisitor::HFMA2_reg(u64 insn) {
union {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_multiply.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_multiply.cpp
index ff34a8c8f..2451a6ef6 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_multiply.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_multiply.cpp
@@ -6,7 +6,6 @@
namespace Shader::Maxwell {
namespace {
-
void HMUL2(TranslatorVisitor& v, u64 insn, Merge merge, bool sat, bool abs_a, bool neg_a,
Swizzle swizzle_a, bool abs_b, bool neg_b, Swizzle swizzle_b, const IR::U32& src_b,
HalfPrecision precision) {
@@ -79,7 +78,7 @@ void HMUL2(TranslatorVisitor& v, u64 insn, bool sat, bool abs_a, bool neg_a, boo
HMUL2(v, insn, hmul2.merge, sat, abs_a, neg_a, hmul2.swizzle_a, abs_b, neg_b, swizzle_b, src_b,
hmul2.precision);
}
-} // namespace
+} // Anonymous namespace
void TranslatorVisitor::HMUL2_reg(u64 insn) {
union {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp
index 1d28c0531..7f1f4b88c 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp
@@ -76,6 +76,7 @@ void TranslatorVisitor::HSET2_reg(u64 insn) {
BitField<35, 4, FPCompareOp> compare_op;
BitField<28, 2, Swizzle> swizzle_b;
} const hset2{insn};
+
HSET2(*this, insn, GetReg20(insn), hset2.bf != 0, hset2.ftz != 0, hset2.neg_b != 0,
hset2.abs_b != 0, hset2.compare_op, hset2.swizzle_b);
}