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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-03-09 21:14:57 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:23 +0200
commit3a63fa0477ea8297c80133d35494e1dfdc012f95 (patch)
tree3cd8b9be6f91cb1628b0d47513b7adb88df5f7b2 /src/shader_recompiler/frontend/maxwell/translate/impl/load_constant.cpp
parentshader: Initial support for textures and TEX (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/load_constant.cpp85
1 files changed, 85 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/load_constant.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/load_constant.cpp
new file mode 100644
index 000000000..39becf93c
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/load_constant.cpp
@@ -0,0 +1,85 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+enum class Mode : u64 {
+ Default,
+ IL,
+ IS,
+ ISL,
+};
+
+enum class Size : u64 {
+ U8,
+ S8,
+ U16,
+ S16,
+ B32,
+ B64,
+};
+
+std::pair<IR::U32, IR::U32> Slot(IR::IREmitter& ir, Mode mode, const IR::U32& imm_index,
+ const IR::U32& reg, const IR::U32& imm) {
+ switch (mode) {
+ case Mode::Default:
+ return {imm_index, ir.IAdd(reg, imm)};
+ default:
+ break;
+ }
+ throw NotImplementedException("Mode {}", mode);
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::LDC(u64 insn) {
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> src_reg;
+ BitField<20, 16, s64> offset;
+ BitField<36, 5, u64> index;
+ BitField<44, 2, Mode> mode;
+ BitField<48, 3, Size> size;
+ } const ldc{insn};
+
+ const IR::U32 imm_index{ir.Imm32(static_cast<u32>(ldc.index))};
+ const IR::U32 reg{X(ldc.src_reg)};
+ const IR::U32 imm{ir.Imm32(static_cast<s32>(ldc.offset))};
+ const auto [index, offset]{Slot(ir, ldc.mode, imm_index, reg, imm)};
+ switch (ldc.size) {
+ case Size::U8:
+ X(ldc.dest_reg, ir.GetCbuf(index, offset, 8, false));
+ break;
+ case Size::S8:
+ X(ldc.dest_reg, ir.GetCbuf(index, offset, 8, true));
+ break;
+ case Size::U16:
+ X(ldc.dest_reg, ir.GetCbuf(index, offset, 16, false));
+ break;
+ case Size::S16:
+ X(ldc.dest_reg, ir.GetCbuf(index, offset, 16, true));
+ break;
+ case Size::B32:
+ X(ldc.dest_reg, ir.GetCbuf(index, offset, 32, false));
+ break;
+ case Size::B64: {
+ if (!IR::IsAligned(ldc.dest_reg, 2)) {
+ throw NotImplementedException("Unaligned destination register");
+ }
+ const IR::Value vector{ir.UnpackUint2x32(ir.GetCbuf(index, offset, 64, false))};
+ for (int i = 0; i < 2; ++i) {
+ X(ldc.dest_reg + i, IR::U32{ir.CompositeExtract(vector, i)});
+ }
+ break;
+ }
+ default:
+ throw NotImplementedException("Invalid size {}", ldc.size.Value());
+ }
+}
+
+} // namespace Shader::Maxwell