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authorbunnei <bunneidev@gmail.com>2021-11-03 00:34:03 +0100
committerGitHub <noreply@github.com>2021-11-03 00:34:03 +0100
commit7ce29ea74e945062b3c4c434c17980a74464383d (patch)
tree2907d9f73624bd28d112e030dd816212b3dab554 /src/shader_recompiler/frontend/ir/basic_block.h
parentMerge pull request #7265 from Morph1984/gl-rasterizer-unused-include (diff)
parentShader Cahe: Fix Phi Nodes on GLASM. (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/frontend/ir/basic_block.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/basic_block.h b/src/shader_recompiler/frontend/ir/basic_block.h
index 7e134b4c7..9ce1ed07e 100644
--- a/src/shader_recompiler/frontend/ir/basic_block.h
+++ b/src/shader_recompiler/frontend/ir/basic_block.h
@@ -152,6 +152,17 @@ public:
return instructions.crend();
}
+ // Set the order of the block, it can be set pre order, the user decides
+ void SetOrder(u32 new_order) {
+ order = new_order;
+ }
+
+ // Get the order of the block.
+ // The higher, the closer is the block to the end.
+ [[nodiscard]] u32 GetOrder() const {
+ return order;
+ }
+
private:
/// Memory pool for instruction list
ObjectPool<Inst>* inst_pool;
@@ -171,6 +182,9 @@ private:
/// Intrusively stored host definition of this block.
u32 definition{};
+
+ /// Order of the block.
+ u32 order{};
};
using BlockList = std::vector<Block*>;