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authorbunnei <bunneidev@gmail.com>2021-07-25 20:39:04 +0200
committerGitHub <noreply@github.com>2021-07-25 20:39:04 +0200
commit98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch)
tree816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/spirv/emit_spirv.h
parentMerge pull request #6699 from lat9nq/common-threads (diff)
parentshader: Support out of bound local memory reads and immediate writes (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
new file mode 100644
index 000000000..db0c935fe
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -0,0 +1,27 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+
+#include <sirit/sirit.h>
+
+#include "common/common_types.h"
+#include "shader_recompiler/backend/bindings.h"
+#include "shader_recompiler/backend/spirv/emit_context.h"
+#include "shader_recompiler/frontend/ir/program.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::SPIRV {
+
+[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
+ IR::Program& program, Bindings& bindings);
+
+[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
+ Bindings binding;
+ return EmitSPIRV(profile, {}, program, binding);
+}
+
+} // namespace Shader::Backend::SPIRV