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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-28 02:37:56 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:36 +0200
commit6674637853009115833e132efce19c8e210f0471 (patch)
treeb939ceb280ef380a645c8d0099f12ec66d36d9de /src/shader_recompiler/backend/glsl
parentglsl: Implement derivatives and YDirection (diff)
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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp17
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_select.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp3
14 files changed, 10 insertions, 34 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index 644da43f4..56738bcc5 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -4,17 +4,12 @@
#include <ranges>
#include <string>
-#include <tuple>
-#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
-#include "shader_recompiler/frontend/ir/program.h"
-#include "shader_recompiler/profile.h"
-#pragma optimize("", off)
namespace Shader::Backend::GLSL {
namespace {
template <class Func>
@@ -173,13 +168,21 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
}
}
+std::string GlslVersionSpecifier(const EmitContext& ctx) {
+ if (ctx.uses_y_direction) {
+ return " compatibility";
+ }
+ return "";
+}
} // Anonymous namespace
-std::string EmitGLSL(const Profile& profile, const RuntimeInfo&, IR::Program& program,
+std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program,
Bindings& bindings) {
- EmitContext ctx{program, bindings, profile};
+ EmitContext ctx{program, bindings, profile, runtime_info};
Precolor(program);
EmitCode(ctx, program);
+ const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
+ ctx.code.insert(0, version);
ctx.code += "}";
fmt::print("\n{}\n", ctx.code);
return ctx.code;
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
index 0c3af75f5..654196e55 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
@@ -6,9 +6,7 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
-#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
namespace {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index 8512147e2..0fa99c526 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -5,9 +5,7 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
-#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
namespace {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
index 22e489aa9..2cb935742 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
@@ -5,9 +5,7 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
-#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
static constexpr std::string_view SWIZZLE{"xyzw"};
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 796f01883..38ad9de35 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -5,9 +5,7 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
-#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
namespace {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
index 866bcfc4d..c27965ef0 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
@@ -5,9 +5,7 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
-#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index 6a9b95eca..a12bf98d7 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -5,9 +5,7 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
-#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
namespace {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 1a348b117..6b7f1eaad 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -5,10 +5,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
-#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
namespace {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index 681bc1bfa..ce6e12623 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -5,9 +5,7 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
-#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
index e4781c03c..aae32f7aa 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
@@ -5,9 +5,7 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
-#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
index 32cee7d3e..6168c4e06 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -5,9 +5,7 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
-#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
void EmitLoadStorageU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index 4dfc0c896..110d3322e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -5,8 +5,6 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
-#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
-#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#ifdef _MSC_VER
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
index a049e3dc9..1f2790b7d 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
@@ -5,9 +5,7 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
-#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
void EmitSelectU1([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
index 187677878..aebdf8a3a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
@@ -5,10 +5,7 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
-#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
-#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
void EmitFSwizzleAdd([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,