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authorFernando S <fsahmkow27@gmail.com>2022-08-31 10:40:45 +0200
committerGitHub <noreply@github.com>2022-08-31 10:40:45 +0200
commita83a5d2e4c8932df864dd4cea2b04d87a12c8760 (patch)
tree53bd0ce10e965110c7811bd227443fd51e054eff /src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
parentMerge pull request #8809 from german77/finally_is_fixed (diff)
parentvideo_code: support rectangle texture (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index 221b06328..c767a9dc3 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -86,6 +86,7 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
case TextureType::ColorArray1D:
return "sampler1DArray";
case TextureType::Color2D:
+ case TextureType::Color2DRect:
return "sampler2D";
case TextureType::ColorArray2D:
return "sampler2DArray";