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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-30 02:00:06 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:36 +0200
commit1542f31e7979a7bae465d299774268533a130f9b (patch)
tree18163b9bf88cb7c37582173a8c0c6e7ec053c812 /src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
parentglsl: Fix and implement rest of cbuf access (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
index 0450a7c21..c66b7b788 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -50,16 +50,16 @@ void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& bindin
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
- ctx.AddU32x2("{}=uvec2(ssbo{}[{}/4],ssbo{}[{}/4+1]);", inst, binding.U32(), offset_var,
+ ctx.AddU32x2("{}=uvec2(ssbo{}[{}/4],ssbo{}[({}+4)/4]);", inst, binding.U32(), offset_var,
binding.U32(), offset_var);
}
void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
- ctx.AddU32x4("{}=uvec4(ssbo{}[{}/4],ssbo{}[{}/4+1],ssbo{}[{}/4+2],ssbo{}[{}/4+3]);", inst,
- binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(), offset_var,
- binding.U32(), offset_var);
+ ctx.AddU32x4("{}=uvec4(ssbo{}[{}/4],ssbo{}[({}+4)/4],ssbo{}[({}+8)/4],ssbo{}[({}+12)/4]);",
+ inst, binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(),
+ offset_var, binding.U32(), offset_var);
}
void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx,
@@ -108,7 +108,7 @@ void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Va
std::string_view value) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value);
- ctx.Add("ssbo{}[({}/4)+1]={}.y;", binding.U32(), offset_var, value);
+ ctx.Add("ssbo{}[({}+4)/4]={}.y;", binding.U32(), offset_var, value);
}
void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
@@ -117,8 +117,8 @@ void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view value) {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
ctx.Add("ssbo{}[{}/4]={}.x;", binding.U32(), offset_var, value);
- ctx.Add("ssbo{}[({}/4)+1]={}.y;", binding.U32(), offset_var, value);
- ctx.Add("ssbo{}[({}/4)+2]={}.z;", binding.U32(), offset_var, value);
- ctx.Add("ssbo{}[({}/4)+3]={}.w;", binding.U32(), offset_var, value);
+ ctx.Add("ssbo{}[({}+4)/4]={}.y;", binding.U32(), offset_var, value);
+ ctx.Add("ssbo{}[({}+8)/4]={}.z;", binding.U32(), offset_var, value);
+ ctx.Add("ssbo{}[({}+12)/4]={}.w;", binding.U32(), offset_var, value);
}
} // namespace Shader::Backend::GLSL