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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-28 02:31:03 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:36 +0200
commita752ec88d06c6bcfb13605447a164c6b6915ed6e (patch)
tree5e0bb8f30120199ed4955d402ff0b554db257e2c /src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
parentglsl: Fix non-immediate buffer access (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 295b7a8c4..f08ed0ece 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -87,7 +87,7 @@ void EmitLocalInvocationId(EmitContext& ctx);
void EmitInvocationId(EmitContext& ctx);
void EmitSampleId(EmitContext& ctx);
void EmitIsHelperInvocation(EmitContext& ctx);
-void EmitYDirection(EmitContext& ctx);
+void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset);
void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
@@ -692,11 +692,11 @@ void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value,
void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value,
std::string_view index, std::string_view clamp,
std::string_view segmentation_mask);
-void EmitFSwizzleAdd(EmitContext& ctx, std::string_view op_a, std::string_view op_b,
+void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, std::string_view op_a, std::string_view op_b,
std::string_view swizzle);
-void EmitDPdxFine(EmitContext& ctx, std::string_view op_a);
-void EmitDPdyFine(EmitContext& ctx, std::string_view op_a);
-void EmitDPdxCoarse(EmitContext& ctx, std::string_view op_a);
-void EmitDPdyCoarse(EmitContext& ctx, std::string_view op_a);
+void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a);
+void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a);
+void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a);
+void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a);
} // namespace Shader::Backend::GLSL