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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-22 03:22:12 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:39 +0200 |
commit | bc6e399ae3a9279b619f75a4b6fa4588934e9e78 (patch) | |
tree | 158d42fb49e0523ebd2a2eeb410553ee311e28b0 /src/shader_recompiler/backend/glsl/emit_glsl.cpp | |
parent | shader_recompiler: Fix IADD3 input partitioning (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp index 32c4f1da2..5867a04ab 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp @@ -227,7 +227,7 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR ctx.header += "void main(){\n"; DefineVariables(ctx, ctx.header); if (ctx.uses_cc_carry) { - ctx.header += "uint carry;"; + ctx.header += "uint carry;uint iadd_op_b;"; } if (program.info.uses_subgroup_shuffles) { ctx.header += "bool shfl_in_bounds;"; |