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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2022-03-19 05:59:56 +0100 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2022-03-20 07:25:08 +0100 |
commit | 574a2c4b772943f0afe6308f3e10793c3d9a9cad (patch) | |
tree | 106dce18a2a0834db6ef64501ece5164917d364f /src/shader_recompiler/backend/glasm | |
parent | common: Reduce unused includes (diff) | |
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Diffstat (limited to '')
6 files changed, 0 insertions, 14 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp index 4cff70fe4..8603c6be2 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp @@ -2,8 +2,6 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include <string_view> - #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp index 356640471..e4b6b6f31 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp @@ -2,8 +2,6 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include <string_view> - #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp index f0fd94a28..44b363b50 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp @@ -2,8 +2,6 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include <string_view> - #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 86287ee3f..affe35be7 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -2,11 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include <string_view> - #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h" -#include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/value.h" #ifdef _MSC_VER diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp index 0401953f7..af88b7dfa 100644 --- a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp @@ -2,8 +2,6 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include <string_view> - #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/backend/glasm/emit_glasm.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h" diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp index 201e428c1..4e98d3ea0 100644 --- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp +++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp @@ -2,11 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include <string> - #include <fmt/format.h> -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/backend/glasm/reg_alloc.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/ir/value.h" |