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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-05-18 07:04:22 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:32 +0200
commit9bb3e008c9f4bbdd35c095b506c3a3312d17e383 (patch)
tree320cc594970b6ef658d8bed88ceabded0f84caea /src/shader_recompiler/backend/glasm/reg_alloc.cpp
parentglasm: Implement InstanceId and VertexId (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/glasm/reg_alloc.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
index 707b22247..1a88331b4 100644
--- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
@@ -139,6 +139,7 @@ void RegAlloc::Free(Id id) {
/*static*/ bool RegAlloc::IsAliased(const IR::Inst& inst) {
switch (inst.GetOpcode()) {
case IR::Opcode::Identity:
+ case IR::Opcode::ConditionRef:
case IR::Opcode::BitCastU16F16:
case IR::Opcode::BitCastU32F32:
case IR::Opcode::BitCastU64F64: