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author | bunnei <bunneidev@gmail.com> | 2021-11-17 03:52:11 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-17 03:52:11 +0100 |
commit | 71313509f75aeafe425e531824d1faa9e7c0a40b (patch) | |
tree | cb1df371d288677fcede6a3409eb079e0d278163 /src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp | |
parent | Merge pull request #7347 from lioncash/catch (diff) | |
parent | TextureCache: Fix Automatic Anisotropic. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index e537f6073..681aeda8d 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -210,6 +210,10 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { ctx.Add("MOV.F {}.x,y_direction[0].w;", inst); } +void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.F {}.x,scaling[0].z;", inst); +} + void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { ctx.Add("MOV.S {}.x,0;", inst); } |