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authorbunnei <bunneidev@gmail.com>2021-11-17 03:52:11 +0100
committerGitHub <noreply@github.com>2021-11-17 03:52:11 +0100
commit71313509f75aeafe425e531824d1faa9e7c0a40b (patch)
treecb1df371d288677fcede6a3409eb079e0d278163 /src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
parentMerge pull request #7347 from lioncash/catch (diff)
parentTextureCache: Fix Automatic Anisotropic. (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
index e537f6073..681aeda8d 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
@@ -210,6 +210,10 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
}
+void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
+ ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
+}
+
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,0;", inst);
}