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authorbunnei <bunneidev@gmail.com>2023-01-29 01:32:11 +0100
committerGitHub <noreply@github.com>2023-01-29 01:32:11 +0100
commit40e7d781793d70d09f6900c535d9566342b544b5 (patch)
tree3dd6b6a65095b7b1acabe8e2120358922c6a1987 /src/shader_recompiler/backend/glasm/emit_glasm.cpp
parentMerge pull request #9682 from ameerj/shader-s32 (diff)
parentemit_glsl_image: Fix ImageFetch for MSAA textures (diff)
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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 0cb1e193e..fd4a61a4d 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -279,6 +279,8 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
header += "OPTION NV_internal;"
"OPTION NV_shader_storage_buffer;"
"OPTION NV_gpu_program_fp64;";
+ // TODO: Enable only when MS is used
+ header += "OPTION NV_texture_multisample;";
if (info.uses_int64_bit_atomics) {
header += "OPTION NV_shader_atomic_int64;";
}