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author | bunnei <bunneidev@gmail.com> | 2023-01-29 01:32:11 +0100 |
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committer | GitHub <noreply@github.com> | 2023-01-29 01:32:11 +0100 |
commit | 40e7d781793d70d09f6900c535d9566342b544b5 (patch) | |
tree | 3dd6b6a65095b7b1acabe8e2120358922c6a1987 /src/shader_recompiler/backend/glasm/emit_glasm.cpp | |
parent | Merge pull request #9682 from ameerj/shader-s32 (diff) | |
parent | emit_glsl_image: Fix ImageFetch for MSAA textures (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index 0cb1e193e..fd4a61a4d 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -279,6 +279,8 @@ void SetupOptions(const IR::Program& program, const Profile& profile, header += "OPTION NV_internal;" "OPTION NV_shader_storage_buffer;" "OPTION NV_gpu_program_fp64;"; + // TODO: Enable only when MS is used + header += "OPTION NV_texture_multisample;"; if (info.uses_int64_bit_atomics) { header += "OPTION NV_shader_atomic_int64;"; } |