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authorFeng Chen <VonChenPlus@gmail.com>2021-12-18 06:57:14 +0100
committerGitHub <noreply@github.com>2021-12-18 06:57:14 +0100
commite49184e6069a9d791d2df3c1958f5c4b1187e124 (patch)
treeb776caf722e0be0e680f67b0ad0842628162ef1c /src/input_common/mouse/mouse_poller.cpp
parentImplement convert legacy to generic (diff)
parentMerge pull request #7570 from ameerj/favorites-expanded (diff)
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Diffstat (limited to '')
-rw-r--r--src/input_common/mouse/mouse_poller.cpp299
1 files changed, 0 insertions, 299 deletions
diff --git a/src/input_common/mouse/mouse_poller.cpp b/src/input_common/mouse/mouse_poller.cpp
deleted file mode 100644
index 090b26972..000000000
--- a/src/input_common/mouse/mouse_poller.cpp
+++ /dev/null
@@ -1,299 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <memory>
-#include <mutex>
-#include <utility>
-
-#include "common/settings.h"
-#include "common/threadsafe_queue.h"
-#include "input_common/mouse/mouse_input.h"
-#include "input_common/mouse/mouse_poller.h"
-
-namespace InputCommon {
-
-class MouseButton final : public Input::ButtonDevice {
-public:
- explicit MouseButton(u32 button_, bool toggle_, MouseInput::Mouse* mouse_input_)
- : button(button_), toggle(toggle_), mouse_input(mouse_input_) {}
-
- bool GetStatus() const override {
- const bool button_state = mouse_input->GetMouseState(button).pressed;
- if (!toggle) {
- return button_state;
- }
-
- if (button_state) {
- return mouse_input->ToggleButton(button);
- }
- return mouse_input->UnlockButton(button);
- }
-
-private:
- const u32 button;
- const bool toggle;
- MouseInput::Mouse* mouse_input;
-};
-
-MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
- : mouse_input(std::move(mouse_input_)) {}
-
-std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
- const Common::ParamPackage& params) {
- const auto button_id = params.Get("button", 0);
- const auto toggle = params.Get("toggle", false);
-
- return std::make_unique<MouseButton>(button_id, toggle, mouse_input.get());
-}
-
-Common::ParamPackage MouseButtonFactory::GetNextInput() const {
- MouseInput::MouseStatus pad;
- Common::ParamPackage params;
- auto& queue = mouse_input->GetMouseQueue();
- while (queue.Pop(pad)) {
- // This while loop will break on the earliest detected button
- if (pad.button != MouseInput::MouseButton::Undefined) {
- params.Set("engine", "mouse");
- params.Set("button", static_cast<u16>(pad.button));
- params.Set("toggle", false);
- return params;
- }
- }
- return params;
-}
-
-void MouseButtonFactory::BeginConfiguration() {
- polling = true;
- mouse_input->BeginConfiguration();
-}
-
-void MouseButtonFactory::EndConfiguration() {
- polling = false;
- mouse_input->EndConfiguration();
-}
-
-class MouseAnalog final : public Input::AnalogDevice {
-public:
- explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, bool invert_x_, bool invert_y_,
- float deadzone_, float range_, const MouseInput::Mouse* mouse_input_)
- : button(port_), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), invert_y(invert_y_),
- deadzone(deadzone_), range(range_), mouse_input(mouse_input_) {}
-
- float GetAxis(u32 axis) const {
- std::lock_guard lock{mutex};
- const auto axis_value =
- static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
- const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.10f;
- return axis_value * sensitivity / (100.0f * range);
- }
-
- std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
- float x = GetAxis(analog_axis_x);
- float y = GetAxis(analog_axis_y);
- if (invert_x) {
- x = -x;
- }
- if (invert_y) {
- y = -y;
- }
-
- // Make sure the coordinates are in the unit circle,
- // otherwise normalize it.
- float r = x * x + y * y;
- if (r > 1.0f) {
- r = std::sqrt(r);
- x /= r;
- y /= r;
- }
-
- return {x, y};
- }
-
- std::tuple<float, float> GetStatus() const override {
- const auto [x, y] = GetAnalog(axis_x, axis_y);
- const float r = std::sqrt((x * x) + (y * y));
- if (r > deadzone) {
- return {x / r * (r - deadzone) / (1 - deadzone),
- y / r * (r - deadzone) / (1 - deadzone)};
- }
- return {0.0f, 0.0f};
- }
-
- std::tuple<float, float> GetRawStatus() const override {
- const float x = GetAxis(axis_x);
- const float y = GetAxis(axis_y);
- return {x, y};
- }
-
- Input::AnalogProperties GetAnalogProperties() const override {
- return {deadzone, range, 0.5f};
- }
-
-private:
- const u32 button;
- const u32 axis_x;
- const u32 axis_y;
- const bool invert_x;
- const bool invert_y;
- const float deadzone;
- const float range;
- const MouseInput::Mouse* mouse_input;
- mutable std::mutex mutex;
-};
-
-/// An analog device factory that creates analog devices from GC Adapter
-MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
- : mouse_input(std::move(mouse_input_)) {}
-
-/**
- * Creates analog device from joystick axes
- * @param params contains parameters for creating the device:
- * - "port": the nth gcpad on the adapter
- * - "axis_x": the index of the axis to be bind as x-axis
- * - "axis_y": the index of the axis to be bind as y-axis
- */
-std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
- const Common::ParamPackage& params) {
- const auto port = static_cast<u32>(params.Get("port", 0));
- const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
- const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
- const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
- const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
- const std::string invert_x_value = params.Get("invert_x", "+");
- const std::string invert_y_value = params.Get("invert_y", "+");
- const bool invert_x = invert_x_value == "-";
- const bool invert_y = invert_y_value == "-";
-
- return std::make_unique<MouseAnalog>(port, axis_x, axis_y, invert_x, invert_y, deadzone, range,
- mouse_input.get());
-}
-
-void MouseAnalogFactory::BeginConfiguration() {
- polling = true;
- mouse_input->BeginConfiguration();
-}
-
-void MouseAnalogFactory::EndConfiguration() {
- polling = false;
- mouse_input->EndConfiguration();
-}
-
-Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
- MouseInput::MouseStatus pad;
- Common::ParamPackage params;
- auto& queue = mouse_input->GetMouseQueue();
- while (queue.Pop(pad)) {
- // This while loop will break on the earliest detected button
- if (pad.button != MouseInput::MouseButton::Undefined) {
- params.Set("engine", "mouse");
- params.Set("port", static_cast<u16>(pad.button));
- params.Set("axis_x", 0);
- params.Set("axis_y", 1);
- params.Set("invert_x", "+");
- params.Set("invert_y", "+");
- return params;
- }
- }
- return params;
-}
-
-class MouseMotion final : public Input::MotionDevice {
-public:
- explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
- : button(button_), mouse_input(mouse_input_) {}
-
- Input::MotionStatus GetStatus() const override {
- return mouse_input->GetMouseState(button).motion;
- }
-
-private:
- const u32 button;
- const MouseInput::Mouse* mouse_input;
-};
-
-MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
- : mouse_input(std::move(mouse_input_)) {}
-
-std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
- const Common::ParamPackage& params) {
- const auto button_id = params.Get("button", 0);
-
- return std::make_unique<MouseMotion>(button_id, mouse_input.get());
-}
-
-Common::ParamPackage MouseMotionFactory::GetNextInput() const {
- MouseInput::MouseStatus pad;
- Common::ParamPackage params;
- auto& queue = mouse_input->GetMouseQueue();
- while (queue.Pop(pad)) {
- // This while loop will break on the earliest detected button
- if (pad.button != MouseInput::MouseButton::Undefined) {
- params.Set("engine", "mouse");
- params.Set("button", static_cast<u16>(pad.button));
- return params;
- }
- }
- return params;
-}
-
-void MouseMotionFactory::BeginConfiguration() {
- polling = true;
- mouse_input->BeginConfiguration();
-}
-
-void MouseMotionFactory::EndConfiguration() {
- polling = false;
- mouse_input->EndConfiguration();
-}
-
-class MouseTouch final : public Input::TouchDevice {
-public:
- explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
- : button(button_), mouse_input(mouse_input_) {}
-
- Input::TouchStatus GetStatus() const override {
- return mouse_input->GetMouseState(button).touch;
- }
-
-private:
- const u32 button;
- const MouseInput::Mouse* mouse_input;
-};
-
-MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
- : mouse_input(std::move(mouse_input_)) {}
-
-std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
- const auto button_id = params.Get("button", 0);
-
- return std::make_unique<MouseTouch>(button_id, mouse_input.get());
-}
-
-Common::ParamPackage MouseTouchFactory::GetNextInput() const {
- MouseInput::MouseStatus pad;
- Common::ParamPackage params;
- auto& queue = mouse_input->GetMouseQueue();
- while (queue.Pop(pad)) {
- // This while loop will break on the earliest detected button
- if (pad.button != MouseInput::MouseButton::Undefined) {
- params.Set("engine", "mouse");
- params.Set("button", static_cast<u16>(pad.button));
- return params;
- }
- }
- return params;
-}
-
-void MouseTouchFactory::BeginConfiguration() {
- polling = true;
- mouse_input->BeginConfiguration();
-}
-
-void MouseTouchFactory::EndConfiguration() {
- polling = false;
- mouse_input->EndConfiguration();
-}
-
-} // namespace InputCommon