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author | bunnei <bunneidev@gmail.com> | 2021-09-19 01:30:06 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-19 01:30:06 +0200 |
commit | 6e376c27a327d8e123efafe49370a304cec20221 (patch) | |
tree | a11be198f5f4933a68c8cc5cfc183e08c3b01fcb /src/input_common/main.h | |
parent | Merge pull request #7020 from Moonlacer/remove_audio_stretching (diff) | |
parent | UI: Relocate tas menu and add brief description (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/input_common/main.h | 39 |
1 files changed, 31 insertions, 8 deletions
diff --git a/src/input_common/main.h b/src/input_common/main.h index 5d6f26385..6390d3f09 100644 --- a/src/input_common/main.h +++ b/src/input_common/main.h @@ -29,6 +29,10 @@ namespace MouseInput { class Mouse; } +namespace TasInput { +class Tas; +} + namespace InputCommon { namespace Polling { @@ -64,6 +68,8 @@ class MouseButtonFactory; class MouseAnalogFactory; class MouseMotionFactory; class MouseTouchFactory; +class TasButtonFactory; +class TasAnalogFactory; class Keyboard; /** @@ -103,6 +109,11 @@ public: /// Retrieves the underlying mouse device. [[nodiscard]] const MouseInput::Mouse* GetMouse() const; + /// Retrieves the underlying tas device. + [[nodiscard]] TasInput::Tas* GetTas(); + + /// Retrieves the underlying tas device. + [[nodiscard]] const TasInput::Tas* GetTas() const; /** * Returns all available input devices that this Factory can create a new device with. * Each returned ParamPackage should have a `display` field used for display, a class field for @@ -144,30 +155,42 @@ public: /// Retrieves the underlying udp touch handler. [[nodiscard]] const UDPTouchFactory* GetUDPTouch() const; - /// Retrieves the underlying GameCube button handler. + /// Retrieves the underlying mouse button handler. [[nodiscard]] MouseButtonFactory* GetMouseButtons(); - /// Retrieves the underlying GameCube button handler. + /// Retrieves the underlying mouse button handler. [[nodiscard]] const MouseButtonFactory* GetMouseButtons() const; - /// Retrieves the underlying udp touch handler. + /// Retrieves the underlying mouse analog handler. [[nodiscard]] MouseAnalogFactory* GetMouseAnalogs(); - /// Retrieves the underlying udp touch handler. + /// Retrieves the underlying mouse analog handler. [[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const; - /// Retrieves the underlying udp motion handler. + /// Retrieves the underlying mouse motion handler. [[nodiscard]] MouseMotionFactory* GetMouseMotions(); - /// Retrieves the underlying udp motion handler. + /// Retrieves the underlying mouse motion handler. [[nodiscard]] const MouseMotionFactory* GetMouseMotions() const; - /// Retrieves the underlying udp touch handler. + /// Retrieves the underlying mouse touch handler. [[nodiscard]] MouseTouchFactory* GetMouseTouch(); - /// Retrieves the underlying udp touch handler. + /// Retrieves the underlying mouse touch handler. [[nodiscard]] const MouseTouchFactory* GetMouseTouch() const; + /// Retrieves the underlying tas button handler. + [[nodiscard]] TasButtonFactory* GetTasButtons(); + + /// Retrieves the underlying tas button handler. + [[nodiscard]] const TasButtonFactory* GetTasButtons() const; + + /// Retrieves the underlying tas analogs handler. + [[nodiscard]] TasAnalogFactory* GetTasAnalogs(); + + /// Retrieves the underlying tas analogs handler. + [[nodiscard]] const TasAnalogFactory* GetTasAnalogs() const; + /// Reloads the input devices void ReloadInputDevices(); |