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authorliamwhite <liamwhite@users.noreply.github.com>2023-03-13 02:59:46 +0100
committerGitHub <noreply@github.com>2023-03-13 02:59:46 +0100
commit54c359d1e3915653ce07a26e0e574aca5a331cb1 (patch)
tree75c4fe48af55186a4e420e94a1d7e1bfd92e4ec0 /src/input_common/drivers/sdl_driver.cpp
parentMerge pull request #9913 from ameerj/acc-dma-refactor (diff)
parentgeneral: fix spelling mistakes (diff)
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Diffstat (limited to '')
-rw-r--r--src/input_common/drivers/sdl_driver.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 5c20b3426..f7f0c7eaa 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -748,7 +748,7 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
// We will add those afterwards
- // This list also excludes Screenshot since theres not really a mapping for that
+ // This list also excludes Screenshot since there's not really a mapping for that
ButtonBindings switch_to_sdl_button;
if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
@@ -1007,7 +1007,7 @@ MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& p
Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const {
if (params.Has("button")) {
- // TODO(German77): Find how to substitue the values for real button names
+ // TODO(German77): Find how to substitute the values for real button names
return Common::Input::ButtonNames::Value;
}
if (params.Has("hat")) {