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author | Fernando S <fsahmkow27@gmail.com> | 2021-11-27 11:52:08 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-27 11:52:08 +0100 |
commit | 564f10527745f870621c08bbb5d16badee0ed861 (patch) | |
tree | e8ac8dee60086facf1837393882865f5df18c95e /src/input_common/drivers/keyboard.cpp | |
parent | Merge pull request #7431 from liushuyu/fix-linux-decoding (diff) | |
parent | config: Remove vibration configuration (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/input_common/drivers/keyboard.cpp | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/src/input_common/drivers/keyboard.cpp b/src/input_common/drivers/keyboard.cpp new file mode 100644 index 000000000..23b0c0ccf --- /dev/null +++ b/src/input_common/drivers/keyboard.cpp @@ -0,0 +1,112 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include "common/param_package.h" +#include "common/settings_input.h" +#include "input_common/drivers/keyboard.h" + +namespace InputCommon { + +constexpr PadIdentifier key_identifier = { + .guid = Common::UUID{Common::INVALID_UUID}, + .port = 0, + .pad = 0, +}; +constexpr PadIdentifier keyboard_key_identifier = { + .guid = Common::UUID{Common::INVALID_UUID}, + .port = 1, + .pad = 0, +}; +constexpr PadIdentifier keyboard_modifier_identifier = { + .guid = Common::UUID{Common::INVALID_UUID}, + .port = 1, + .pad = 1, +}; + +Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) { + // Keyboard is broken into 3 diferent sets: + // key: Unfiltered intended for controllers. + // keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation. + // keyboard_modifier: Allows only Settings::NativeKeyboard::Modifiers intended for keyboard + // emulation. + PreSetController(key_identifier); + PreSetController(keyboard_key_identifier); + PreSetController(keyboard_modifier_identifier); +} + +void Keyboard::PressKey(int key_code) { + SetButton(key_identifier, key_code, true); +} + +void Keyboard::ReleaseKey(int key_code) { + SetButton(key_identifier, key_code, false); +} + +void Keyboard::PressKeyboardKey(int key_index) { + if (key_index == Settings::NativeKeyboard::None) { + return; + } + SetButton(keyboard_key_identifier, key_index, true); +} + +void Keyboard::ReleaseKeyboardKey(int key_index) { + if (key_index == Settings::NativeKeyboard::None) { + return; + } + SetButton(keyboard_key_identifier, key_index, false); +} + +void Keyboard::SetKeyboardModifiers(int key_modifiers) { + for (int i = 0; i < 32; ++i) { + bool key_value = ((key_modifiers >> i) & 0x1) != 0; + SetButton(keyboard_modifier_identifier, i, key_value); + // Use the modifier to press the key button equivalent + switch (i) { + case Settings::NativeKeyboard::LeftControl: + SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftControlKey, key_value); + break; + case Settings::NativeKeyboard::LeftShift: + SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftShiftKey, key_value); + break; + case Settings::NativeKeyboard::LeftAlt: + SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftAltKey, key_value); + break; + case Settings::NativeKeyboard::LeftMeta: + SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftMetaKey, key_value); + break; + case Settings::NativeKeyboard::RightControl: + SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightControlKey, + key_value); + break; + case Settings::NativeKeyboard::RightShift: + SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightShiftKey, key_value); + break; + case Settings::NativeKeyboard::RightAlt: + SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightAltKey, key_value); + break; + case Settings::NativeKeyboard::RightMeta: + SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightMetaKey, key_value); + break; + default: + // Other modifier keys should be pressed with PressKey since they stay enabled until + // next press + break; + } + } +} + +void Keyboard::ReleaseAllKeys() { + ResetButtonState(); +} + +std::vector<Common::ParamPackage> Keyboard::GetInputDevices() const { + std::vector<Common::ParamPackage> devices; + devices.emplace_back(Common::ParamPackage{ + {"engine", GetEngineName()}, + {"display", "Keyboard Only"}, + }); + return devices; +} + +} // namespace InputCommon |