diff options
author | bunnei <bunneidev@gmail.com> | 2018-08-11 20:10:55 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-08-11 20:10:55 +0200 |
commit | d64303d185f86901d0f587faf0e9a65d8497169c (patch) | |
tree | 27e105a3534a2a92d2ea6468dab723cc156118fa /src/core | |
parent | Merge pull request #1003 from lioncash/var (diff) | |
parent | video_core; Get rid of global g_toggle_framelimit_enabled variable (diff) | |
download | yuzu-d64303d185f86901d0f587faf0e9a65d8497169c.tar yuzu-d64303d185f86901d0f587faf0e9a65d8497169c.tar.gz yuzu-d64303d185f86901d0f587faf0e9a65d8497169c.tar.bz2 yuzu-d64303d185f86901d0f587faf0e9a65d8497169c.tar.lz yuzu-d64303d185f86901d0f587faf0e9a65d8497169c.tar.xz yuzu-d64303d185f86901d0f587faf0e9a65d8497169c.tar.zst yuzu-d64303d185f86901d0f587faf0e9a65d8497169c.zip |
Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue.h | 1 | ||||
-rw-r--r-- | src/core/settings.cpp | 6 |
2 files changed, 2 insertions, 5 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h index f86e1056c..db2e17c0c 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.h +++ b/src/core/hle/service/nvflinger/buffer_queue.h @@ -6,6 +6,7 @@ #include <vector> #include <boost/optional.hpp> +#include "common/common_funcs.h" #include "common/math_util.h" #include "common/swap.h" #include "core/hle/kernel/event.h" diff --git a/src/core/settings.cpp b/src/core/settings.cpp index a4623223d..0da159559 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -7,22 +7,18 @@ #include "core/hle/service/hid/hid.h" #include "core/settings.h" #include "video_core/renderer_base.h" -#include "video_core/video_core.h" namespace Settings { Values values = {}; void Apply() { - GDBStub::SetServerPort(values.gdbstub_port); GDBStub::ToggleServer(values.use_gdbstub); - VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit; - auto& system_instance = Core::System::GetInstance(); if (system_instance.IsPoweredOn()) { - system_instance.Renderer().UpdateCurrentFramebufferLayout(); + system_instance.Renderer().RefreshBaseSettings(); } Service::HID::ReloadInputDevices(); |