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authorbunnei <bunneidev@gmail.com>2017-01-07 18:39:20 +0100
committerGitHub <noreply@github.com>2017-01-07 18:39:20 +0100
commit7cfe3ef0463ace034b1e5786c9581cfa5f2e810c (patch)
tree6b06cb03d276b29070ca29599fc4c5fcf77edb39 /src/core
parentMerge pull request #2410 from Subv/sleepthread (diff)
parentFrontend: make motion sensor interfaced thread-safe (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/CMakeLists.txt2
-rw-r--r--src/core/frontend/emu_window.cpp25
-rw-r--r--src/core/frontend/emu_window.h52
-rw-r--r--src/core/frontend/motion_emu.cpp89
-rw-r--r--src/core/frontend/motion_emu.h52
5 files changed, 212 insertions, 8 deletions
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 3621449b3..4c5b633e0 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -31,6 +31,7 @@ set(SRCS
file_sys/savedata_archive.cpp
frontend/emu_window.cpp
frontend/key_map.cpp
+ frontend/motion_emu.cpp
gdbstub/gdbstub.cpp
hle/config_mem.cpp
hle/applets/applet.cpp
@@ -202,6 +203,7 @@ set(HEADERS
file_sys/savedata_archive.h
frontend/emu_window.h
frontend/key_map.h
+ frontend/motion_emu.h
gdbstub/gdbstub.h
hle/config_mem.h
hle/function_wrappers.h
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index f6f90f9e1..1541cc39d 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -5,6 +5,7 @@
#include <algorithm>
#include <cmath>
#include "common/assert.h"
+#include "common/profiler_reporting.h"
#include "core/frontend/emu_window.h"
#include "core/frontend/key_map.h"
#include "video_core/video_core.h"
@@ -89,6 +90,30 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
TouchPressed(framebuffer_x, framebuffer_y);
}
+void EmuWindow::AccelerometerChanged(float x, float y, float z) {
+ constexpr float coef = 512;
+
+ std::lock_guard<std::mutex> lock(accel_mutex);
+
+ // TODO(wwylele): do a time stretch as it in GyroscopeChanged
+ // The time stretch formula should be like
+ // stretched_vector = (raw_vector - gravity) * stretch_ratio + gravity
+ accel_x = x * coef;
+ accel_y = y * coef;
+ accel_z = z * coef;
+}
+
+void EmuWindow::GyroscopeChanged(float x, float y, float z) {
+ constexpr float FULL_FPS = 60;
+ float coef = GetGyroscopeRawToDpsCoefficient();
+ float stretch =
+ FULL_FPS / Common::Profiling::GetTimingResultsAggregator()->GetAggregatedResults().fps;
+ std::lock_guard<std::mutex> lock(gyro_mutex);
+ gyro_x = x * coef * stretch;
+ gyro_y = y * coef * stretch;
+ gyro_z = z * coef * stretch;
+}
+
void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
Layout::FramebufferLayout layout;
switch (Settings::values.layout_option) {
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 835c4d500..1ba64c92b 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -4,6 +4,7 @@
#pragma once
+#include <mutex>
#include <tuple>
#include <utility>
#include "common/common_types.h"
@@ -93,6 +94,27 @@ public:
void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
/**
+ * Signal accelerometer state has changed.
+ * @param x X-axis accelerometer value
+ * @param y Y-axis accelerometer value
+ * @param z Z-axis accelerometer value
+ * @note all values are in unit of g (gravitational acceleration).
+ * e.g. x = 1.0 means 9.8m/s^2 in x direction.
+ * @see GetAccelerometerState for axis explanation.
+ */
+ void AccelerometerChanged(float x, float y, float z);
+
+ /**
+ * Signal gyroscope state has changed.
+ * @param x X-axis accelerometer value
+ * @param y Y-axis accelerometer value
+ * @param z Z-axis accelerometer value
+ * @note all values are in deg/sec.
+ * @see GetGyroscopeState for axis explanation.
+ */
+ void GyroscopeChanged(float x, float y, float z);
+
+ /**
* Gets the current pad state (which buttons are pressed).
* @note This should be called by the core emu thread to get a state set by the window thread.
* @note This doesn't include analog input like circle pad direction
@@ -134,12 +156,11 @@ public:
* 1 unit of return value = 1/512 g (measured by hw test),
* where g is the gravitational acceleration (9.8 m/sec2).
* @note This should be called by the core emu thread to get a state set by the window thread.
- * @todo Implement accelerometer input in front-end.
* @return std::tuple of (x, y, z)
*/
- std::tuple<s16, s16, s16> GetAccelerometerState() const {
- // stubbed
- return std::make_tuple(0, -512, 0);
+ std::tuple<s16, s16, s16> GetAccelerometerState() {
+ std::lock_guard<std::mutex> lock(accel_mutex);
+ return std::make_tuple(accel_x, accel_y, accel_z);
}
/**
@@ -153,12 +174,11 @@ public:
* 1 unit of return value = (1/coef) deg/sec,
* where coef is the return value of GetGyroscopeRawToDpsCoefficient().
* @note This should be called by the core emu thread to get a state set by the window thread.
- * @todo Implement gyroscope input in front-end.
* @return std::tuple of (x, y, z)
*/
- std::tuple<s16, s16, s16> GetGyroscopeState() const {
- // stubbed
- return std::make_tuple(0, 0, 0);
+ std::tuple<s16, s16, s16> GetGyroscopeState() {
+ std::lock_guard<std::mutex> lock(gyro_mutex);
+ return std::make_tuple(gyro_x, gyro_y, gyro_z);
}
/**
@@ -216,6 +236,12 @@ protected:
circle_pad_x = 0;
circle_pad_y = 0;
touch_pressed = false;
+ accel_x = 0;
+ accel_y = -512;
+ accel_z = 0;
+ gyro_x = 0;
+ gyro_y = 0;
+ gyro_z = 0;
}
virtual ~EmuWindow() {}
@@ -281,6 +307,16 @@ private:
s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
+ std::mutex accel_mutex;
+ s16 accel_x; ///< Accelerometer X-axis value in native 3DS units
+ s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units
+ s16 accel_z; ///< Accelerometer Z-axis value in native 3DS units
+
+ std::mutex gyro_mutex;
+ s16 gyro_x; ///< Gyroscope X-axis value in native 3DS units
+ s16 gyro_y; ///< Gyroscope Y-axis value in native 3DS units
+ s16 gyro_z; ///< Gyroscope Z-axis value in native 3DS units
+
/**
* Clip the provided coordinates to be inside the touchscreen area.
*/
diff --git a/src/core/frontend/motion_emu.cpp b/src/core/frontend/motion_emu.cpp
new file mode 100644
index 000000000..9a5b3185d
--- /dev/null
+++ b/src/core/frontend/motion_emu.cpp
@@ -0,0 +1,89 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/math_util.h"
+#include "common/quaternion.h"
+#include "core/frontend/emu_window.h"
+#include "core/frontend/motion_emu.h"
+
+namespace Motion {
+
+static constexpr int update_millisecond = 100;
+static constexpr auto update_duration =
+ std::chrono::duration_cast<std::chrono::steady_clock::duration>(
+ std::chrono::milliseconds(update_millisecond));
+
+MotionEmu::MotionEmu(EmuWindow& emu_window)
+ : motion_emu_thread(&MotionEmu::MotionEmuThread, this, std::ref(emu_window)) {}
+
+MotionEmu::~MotionEmu() {
+ if (motion_emu_thread.joinable()) {
+ shutdown_event.Set();
+ motion_emu_thread.join();
+ }
+}
+
+void MotionEmu::MotionEmuThread(EmuWindow& emu_window) {
+ auto update_time = std::chrono::steady_clock::now();
+ Math::Quaternion<float> q = MakeQuaternion(Math::Vec3<float>(), 0);
+ Math::Quaternion<float> old_q;
+
+ while (!shutdown_event.WaitUntil(update_time)) {
+ update_time += update_duration;
+ old_q = q;
+
+ {
+ std::lock_guard<std::mutex> guard(tilt_mutex);
+
+ // Find the quaternion describing current 3DS tilting
+ q = MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x),
+ tilt_angle);
+ }
+
+ auto inv_q = q.Inverse();
+
+ // Set the gravity vector in world space
+ auto gravity = Math::MakeVec(0.0f, -1.0f, 0.0f);
+
+ // Find the angular rate vector in world space
+ auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
+ angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180;
+
+ // Transform the two vectors from world space to 3DS space
+ gravity = QuaternionRotate(inv_q, gravity);
+ angular_rate = QuaternionRotate(inv_q, angular_rate);
+
+ // Update the sensor state
+ emu_window.AccelerometerChanged(gravity.x, gravity.y, gravity.z);
+ emu_window.GyroscopeChanged(angular_rate.x, angular_rate.y, angular_rate.z);
+ }
+}
+
+void MotionEmu::BeginTilt(int x, int y) {
+ mouse_origin = Math::MakeVec(x, y);
+ is_tilting = true;
+}
+
+void MotionEmu::Tilt(int x, int y) {
+ constexpr float SENSITIVITY = 0.01f;
+ auto mouse_move = Math::MakeVec(x, y) - mouse_origin;
+ if (is_tilting) {
+ std::lock_guard<std::mutex> guard(tilt_mutex);
+ if (mouse_move.x == 0 && mouse_move.y == 0) {
+ tilt_angle = 0;
+ } else {
+ tilt_direction = mouse_move.Cast<float>();
+ tilt_angle = MathUtil::Clamp(tilt_direction.Normalize() * SENSITIVITY, 0.0f,
+ MathUtil::PI * 0.5f);
+ }
+ }
+}
+
+void MotionEmu::EndTilt() {
+ std::lock_guard<std::mutex> guard(tilt_mutex);
+ tilt_angle = 0;
+ is_tilting = false;
+}
+
+} // namespace Motion
diff --git a/src/core/frontend/motion_emu.h b/src/core/frontend/motion_emu.h
new file mode 100644
index 000000000..99d41a726
--- /dev/null
+++ b/src/core/frontend/motion_emu.h
@@ -0,0 +1,52 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+#include "common/thread.h"
+#include "common/vector_math.h"
+
+class EmuWindow;
+
+namespace Motion {
+
+class MotionEmu final {
+public:
+ MotionEmu(EmuWindow& emu_window);
+ ~MotionEmu();
+
+ /**
+ * Signals that a motion sensor tilt has begun.
+ * @param x the x-coordinate of the cursor
+ * @param y the y-coordinate of the cursor
+ */
+ void BeginTilt(int x, int y);
+
+ /**
+ * Signals that a motion sensor tilt is occurring.
+ * @param x the x-coordinate of the cursor
+ * @param y the y-coordinate of the cursor
+ */
+ void Tilt(int x, int y);
+
+ /**
+ * Signals that a motion sensor tilt has ended.
+ */
+ void EndTilt();
+
+private:
+ Math::Vec2<int> mouse_origin;
+
+ std::mutex tilt_mutex;
+ Math::Vec2<float> tilt_direction;
+ float tilt_angle = 0;
+
+ bool is_tilting = false;
+
+ Common::Event shutdown_event;
+ std::thread motion_emu_thread;
+
+ void MotionEmuThread(EmuWindow& emu_window);
+};
+
+} // namespace Motion