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authorbunnei <bunneidev@gmail.com>2020-02-17 21:38:56 +0100
committerbunnei <bunneidev@gmail.com>2020-02-26 03:23:00 +0100
commit667f026c9570b772719d2ada94cc40d420113c23 (patch)
tree749c65d2e1424156d8cbc82d91c1ce5131d27ca6 /src/core
parentfrontend: sdl2: emu_window: Implement separate presentation thread. (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/CMakeLists.txt4
-rw-r--r--src/core/core.cpp3
-rw-r--r--src/core/frontend/scope_acquire_context.cpp18
-rw-r--r--src/core/frontend/scope_acquire_context.h (renamed from src/core/frontend/scope_acquire_window_context.h)10
-rw-r--r--src/core/frontend/scope_acquire_window_context.cpp18
5 files changed, 28 insertions, 25 deletions
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 88c06b2ce..54be7dc0c 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -131,8 +131,8 @@ add_library(core STATIC
frontend/framebuffer_layout.cpp
frontend/framebuffer_layout.h
frontend/input.h
- frontend/scope_acquire_window_context.cpp
- frontend/scope_acquire_window_context.h
+ frontend/scope_acquire_context.cpp
+ frontend/scope_acquire_context.h
gdbstub/gdbstub.cpp
gdbstub/gdbstub.h
hardware_interrupt_manager.cpp
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 86e314c94..a82faf127 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -24,6 +24,7 @@
#include "core/file_sys/sdmc_factory.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
+#include "core/frontend/scope_acquire_context.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hle/kernel/client_port.h"
@@ -184,6 +185,8 @@ struct System::Impl {
ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
const std::string& filepath) {
+ Core::Frontend::ScopeAcquireContext acquire_context{emu_window};
+
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
diff --git a/src/core/frontend/scope_acquire_context.cpp b/src/core/frontend/scope_acquire_context.cpp
new file mode 100644
index 000000000..878c3157c
--- /dev/null
+++ b/src/core/frontend/scope_acquire_context.cpp
@@ -0,0 +1,18 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/frontend/emu_window.h"
+#include "core/frontend/scope_acquire_context.h"
+
+namespace Core::Frontend {
+
+ScopeAcquireContext::ScopeAcquireContext(Core::Frontend::GraphicsContext& context)
+ : context{context} {
+ context.MakeCurrent();
+}
+ScopeAcquireContext::~ScopeAcquireContext() {
+ context.DoneCurrent();
+}
+
+} // namespace Core::Frontend
diff --git a/src/core/frontend/scope_acquire_window_context.h b/src/core/frontend/scope_acquire_context.h
index 2d9f6e825..7a65c0623 100644
--- a/src/core/frontend/scope_acquire_window_context.h
+++ b/src/core/frontend/scope_acquire_context.h
@@ -8,16 +8,16 @@
namespace Core::Frontend {
-class EmuWindow;
+class GraphicsContext;
/// Helper class to acquire/release window context within a given scope
-class ScopeAcquireWindowContext : NonCopyable {
+class ScopeAcquireContext : NonCopyable {
public:
- explicit ScopeAcquireWindowContext(Core::Frontend::EmuWindow& window);
- ~ScopeAcquireWindowContext();
+ explicit ScopeAcquireContext(Core::Frontend::GraphicsContext& context);
+ ~ScopeAcquireContext();
private:
- Core::Frontend::EmuWindow& emu_window;
+ Core::Frontend::GraphicsContext& context;
};
} // namespace Core::Frontend
diff --git a/src/core/frontend/scope_acquire_window_context.cpp b/src/core/frontend/scope_acquire_window_context.cpp
deleted file mode 100644
index 3663dad17..000000000
--- a/src/core/frontend/scope_acquire_window_context.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "core/frontend/emu_window.h"
-#include "core/frontend/scope_acquire_window_context.h"
-
-namespace Core::Frontend {
-
-ScopeAcquireWindowContext::ScopeAcquireWindowContext(Core::Frontend::EmuWindow& emu_window_)
- : emu_window{emu_window_} {
- emu_window.MakeCurrent();
-}
-ScopeAcquireWindowContext::~ScopeAcquireWindowContext() {
- emu_window.DoneCurrent();
-}
-
-} // namespace Core::Frontend