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authorbunnei <bunneidev@gmail.com>2021-06-04 06:06:38 +0200
committerGitHub <noreply@github.com>2021-06-04 06:06:38 +0200
commit1d1f6160634e1390c5cadcb0a8575e6bfaaa6b89 (patch)
tree3fe737a16829382e361c4810745fada8dcbfed33 /src/core
parent[game_list] Correct light theme loading (#6408) (diff)
parentinput_common: Analog button, use time based position instead of frequent updates (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/frontend/input.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index 0c5d2b3b0..7a047803e 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -27,6 +27,10 @@ struct AnalogProperties {
float range;
float threshold;
};
+template <typename StatusType>
+struct InputCallback {
+ std::function<void(StatusType)> on_change;
+};
/// An abstract class template for an input device (a button, an analog input, etc.).
template <typename StatusType>
@@ -50,6 +54,17 @@ public:
[[maybe_unused]] f32 freq_high) const {
return {};
}
+ void SetCallback(InputCallback<StatusType> callback_) {
+ callback = std::move(callback_);
+ }
+ void TriggerOnChange() {
+ if (callback.on_change) {
+ callback.on_change(GetStatus());
+ }
+ }
+
+private:
+ InputCallback<StatusType> callback;
};
/// An abstract class template for a factory that can create input devices.