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author | bunnei <bunneidev@gmail.com> | 2015-05-05 00:18:08 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2015-05-05 00:18:08 +0200 |
commit | 9cdfe5d864dcd6a45704fb76d20fe0a8929eabcc (patch) | |
tree | 7db02b0288c9dc911b8008489fe883889204d1b7 /src/core/system.h | |
parent | Merge pull request #709 from linkmauve/rename-submodules (diff) | |
parent | Core: Remove some unused functions and types (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/system.h | 21 |
1 files changed, 1 insertions, 20 deletions
diff --git a/src/core/system.h b/src/core/system.h index 05d836530..59a75ca12 100644 --- a/src/core/system.h +++ b/src/core/system.h @@ -4,30 +4,11 @@ #pragma once -#include "common/emu_window.h" - -//////////////////////////////////////////////////////////////////////////////////////////////////// +class EmuWindow; namespace System { -// State of the full emulator -enum State { - STATE_NULL = 0, ///< System is in null state, nothing initialized - STATE_IDLE, ///< System is in an initialized state, but not running - STATE_RUNNING, ///< System is running - STATE_LOADING, ///< System is loading a ROM - STATE_HALTED, ///< System is halted (error) - STATE_STALLED, ///< System is stalled (unused) - STATE_DEBUG, ///< System is in a special debug mode (unused) - STATE_DIE ///< System is shutting down -}; - -extern volatile State g_state; - -void UpdateState(State state); void Init(EmuWindow* emu_window); -void RunLoopFor(int cycles); -void RunLoopUntil(u64 global_cycles); void Shutdown(); } |