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authorbunnei <bunneidev@gmail.com>2020-04-23 04:09:38 +0200
committerGitHub <noreply@github.com>2020-04-23 04:09:38 +0200
commitbf2ddb8fd5feaeaf2806fe102de8e3089f893137 (patch)
treeb97d388da23608c00808b6662e3c0564fc4f6d59 /src/core/settings.h
parentMerge pull request #3767 from ReinUsesLisp/point-size-pipeline (diff)
parentGL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop, (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/settings.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/core/settings.h b/src/core/settings.h
index c73d1c596..7d09253f5 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -376,6 +376,12 @@ enum class RendererBackend {
Vulkan = 1,
};
+enum class GPUAccuracy : u32 {
+ Normal = 0,
+ High = 1,
+ Extreme = 2,
+};
+
struct Values {
// System
bool use_docked_mode;
@@ -436,7 +442,7 @@ struct Values {
bool use_frame_limit;
u16 frame_limit;
bool use_disk_shader_cache;
- bool use_accurate_gpu_emulation;
+ GPUAccuracy gpu_accuracy;
bool use_asynchronous_gpu_emulation;
bool use_vsync;
bool force_30fps_mode;
@@ -480,6 +486,9 @@ struct Values {
std::map<u64, std::vector<std::string>> disabled_addons;
} extern values;
+bool IsGPULevelExtreme();
+bool IsGPULevelHigh();
+
void Apply();
void LogSettings();
} // namespace Settings