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author | James Rowe <jroweboy@gmail.com> | 2018-04-19 20:18:47 +0200 |
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committer | GitHub <noreply@github.com> | 2018-04-19 20:18:47 +0200 |
commit | e90a12f80c72244c74b39eaff38f0122370b7bdb (patch) | |
tree | fd173d6393151d4bf51d8fd6e6c2053f3e40fc59 /src/core/hle | |
parent | Merge pull request #353 from Subv/compressed_formats (diff) | |
parent | nvflinger: Call MicroProfileFlip on NVFlinger::Compose. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 0d30f54dc..ee1bf0404 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -5,6 +5,7 @@ #include <algorithm> #include "common/alignment.h" +#include "common/microprofile.h" #include "common/scope_exit.h" #include "core/core.h" #include "core/core_timing.h" @@ -128,6 +129,8 @@ void NVFlinger::Compose() { // Search for a queued buffer and acquire it auto buffer = buffer_queue->AcquireBuffer(); + MicroProfileFlip(); + if (buffer == boost::none) { // There was no queued buffer to draw, render previous frame Core::System::GetInstance().perf_stats.EndGameFrame(); |