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authorYuri Kunde Schlesner <yuriks@yuriks.net>2014-12-22 14:07:22 +0100
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-01-09 07:02:15 +0100
commit9bf8462b96d34b30f62b8aca745dd558e7f0a450 (patch)
tree32606d5176a82daa4e59bb47bede34d4a941780a /src/core/hle
parentKernel: Move Thread's definition to the header file (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/hle/kernel/address_arbiter.cpp12
-rw-r--r--src/core/hle/kernel/event.cpp8
-rw-r--r--src/core/hle/kernel/kernel.cpp2
-rw-r--r--src/core/hle/kernel/kernel.h4
-rw-r--r--src/core/hle/kernel/mutex.cpp19
-rw-r--r--src/core/hle/kernel/semaphore.cpp8
-rw-r--r--src/core/hle/kernel/thread.cpp340
-rw-r--r--src/core/hle/kernel/thread.h68
-rw-r--r--src/core/hle/kernel/timer.cpp10
-rw-r--r--src/core/hle/svc.cpp51
10 files changed, 221 insertions, 301 deletions
diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp
index 736bbc36a..28adc5500 100644
--- a/src/core/hle/kernel/address_arbiter.cpp
+++ b/src/core/hle/kernel/address_arbiter.cpp
@@ -30,24 +30,28 @@ public:
/// Arbitrate an address
ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 value) {
+ Object* object = Kernel::g_handle_table.GetGeneric(handle);
+ if (object == nullptr)
+ return InvalidHandle(ErrorModule::Kernel);
+
switch (type) {
// Signal thread(s) waiting for arbitrate address...
case ArbitrationType::Signal:
// Negative value means resume all threads
if (value < 0) {
- ArbitrateAllThreads(handle, address);
+ ArbitrateAllThreads(object, address);
} else {
// Resume first N threads
for(int i = 0; i < value; i++)
- ArbitrateHighestPriorityThread(handle, address);
+ ArbitrateHighestPriorityThread(object, address);
}
break;
// Wait current thread (acquire the arbiter)...
case ArbitrationType::WaitIfLessThan:
if ((s32)Memory::Read32(address) <= value) {
- Kernel::WaitCurrentThread(WAITTYPE_ARB, handle, address);
+ Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
HLE::Reschedule(__func__);
}
break;
@@ -57,7 +61,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
s32 memory_value = Memory::Read32(address) - 1;
Memory::Write32(address, memory_value);
if (memory_value <= value) {
- Kernel::WaitCurrentThread(WAITTYPE_ARB, handle, address);
+ Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
HLE::Reschedule(__func__);
}
break;
diff --git a/src/core/hle/kernel/event.cpp b/src/core/hle/kernel/event.cpp
index e43c3ee4e..697e08681 100644
--- a/src/core/hle/kernel/event.cpp
+++ b/src/core/hle/kernel/event.cpp
@@ -33,11 +33,11 @@ public:
ResultVal<bool> WaitSynchronization() override {
bool wait = locked;
if (locked) {
- Handle thread = GetCurrentThreadHandle();
+ Handle thread = GetCurrentThread()->GetHandle();
if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
waiting_threads.push_back(thread);
}
- Kernel::WaitCurrentThread(WAITTYPE_EVENT, GetHandle());
+ Kernel::WaitCurrentThread(WAITTYPE_EVENT, this);
}
if (reset_type != RESETTYPE_STICKY && !permanent_locked) {
locked = true;
@@ -88,7 +88,9 @@ ResultCode SignalEvent(const Handle handle) {
// Resume threads waiting for event to signal
bool event_caught = false;
for (size_t i = 0; i < evt->waiting_threads.size(); ++i) {
- ResumeThreadFromWait( evt->waiting_threads[i]);
+ Thread* thread = Kernel::g_handle_table.Get<Thread>(evt->waiting_threads[i]);
+ if (thread != nullptr)
+ thread->ResumeFromWait();
// If any thread is signalled awake by this event, assume the event was "caught" and reset
// the event. This will result in the next thread waiting on the event to block. Otherwise,
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 5dfc41bab..a1bc6c5d8 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -14,7 +14,7 @@
namespace Kernel {
-Handle g_main_thread = 0;
+Thread* g_main_thread = nullptr;
HandleTable g_handle_table;
u64 g_program_id = 0;
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 3e381d776..31d80c7ac 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -16,6 +16,8 @@ const Handle INVALID_HANDLE = 0;
namespace Kernel {
+class Thread;
+
// TODO: Verify code
const ResultCode ERR_OUT_OF_HANDLES(ErrorDescription::OutOfMemory, ErrorModule::Kernel,
ErrorSummary::OutOfResource, ErrorLevel::Temporary);
@@ -190,7 +192,7 @@ private:
};
extern HandleTable g_handle_table;
-extern Handle g_main_thread;
+extern Thread* g_main_thread;
/// The ID code of the currently running game
/// TODO(Subv): This variable should not be here,
diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp
index 3dfeffc9b..7d008f6cc 100644
--- a/src/core/hle/kernel/mutex.cpp
+++ b/src/core/hle/kernel/mutex.cpp
@@ -40,14 +40,21 @@ static MutexMap g_mutex_held_locks;
* @param mutex Mutex that is to be acquired
* @param thread Thread that will acquired
*/
-void MutexAcquireLock(Mutex* mutex, Handle thread = GetCurrentThreadHandle()) {
+void MutexAcquireLock(Mutex* mutex, Handle thread = GetCurrentThread()->GetHandle()) {
g_mutex_held_locks.insert(std::make_pair(thread, mutex->GetHandle()));
mutex->lock_thread = thread;
}
-bool ReleaseMutexForThread(Mutex* mutex, Handle thread) {
- MutexAcquireLock(mutex, thread);
- Kernel::ResumeThreadFromWait(thread);
+bool ReleaseMutexForThread(Mutex* mutex, Handle thread_handle) {
+ MutexAcquireLock(mutex, thread_handle);
+
+ Thread* thread = Kernel::g_handle_table.Get<Thread>(thread_handle);
+ if (thread == nullptr) {
+ LOG_ERROR(Kernel, "Called with invalid handle: %08X", thread_handle);
+ return false;
+ }
+
+ thread->ResumeFromWait();
return true;
}
@@ -168,8 +175,8 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
ResultVal<bool> Mutex::WaitSynchronization() {
bool wait = locked;
if (locked) {
- waiting_threads.push_back(GetCurrentThreadHandle());
- Kernel::WaitCurrentThread(WAITTYPE_MUTEX, GetHandle());
+ waiting_threads.push_back(GetCurrentThread()->GetHandle());
+ Kernel::WaitCurrentThread(WAITTYPE_MUTEX, this);
} else {
// Lock the mutex when the first thread accesses it
locked = true;
diff --git a/src/core/hle/kernel/semaphore.cpp b/src/core/hle/kernel/semaphore.cpp
index 6bc8066a6..d7eeaa3da 100644
--- a/src/core/hle/kernel/semaphore.cpp
+++ b/src/core/hle/kernel/semaphore.cpp
@@ -37,8 +37,8 @@ public:
bool wait = !IsAvailable();
if (wait) {
- Kernel::WaitCurrentThread(WAITTYPE_SEMA, GetHandle());
- waiting_threads.push(GetCurrentThreadHandle());
+ Kernel::WaitCurrentThread(WAITTYPE_SEMA, this);
+ waiting_threads.push(GetCurrentThread()->GetHandle());
} else {
--available_count;
}
@@ -84,7 +84,9 @@ ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count) {
// Notify some of the threads that the semaphore has been released
// stop once the semaphore is full again or there are no more waiting threads
while (!semaphore->waiting_threads.empty() && semaphore->IsAvailable()) {
- Kernel::ResumeThreadFromWait(semaphore->waiting_threads.front());
+ Thread* thread = Kernel::g_handle_table.Get<Thread>(semaphore->waiting_threads.front());
+ if (thread != nullptr)
+ thread->ResumeFromWait();
semaphore->waiting_threads.pop();
--semaphore->available_count;
}
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index ef63c5f41..03244f013 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -25,23 +25,22 @@ namespace Kernel {
ResultVal<bool> Thread::WaitSynchronization() {
const bool wait = status != THREADSTATUS_DORMANT;
if (wait) {
- Handle thread = GetCurrentThreadHandle();
+ Thread* thread = GetCurrentThread();
if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
waiting_threads.push_back(thread);
}
- WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
+ WaitCurrentThread(WAITTYPE_THREADEND, this);
}
return MakeResult<bool>(wait);
}
// Lists all thread ids that aren't deleted/etc.
-static std::vector<Handle> thread_queue;
+static std::vector<Thread*> thread_queue; // TODO(yuriks): Owned
// Lists only ready thread ids.
-static Common::ThreadQueueList<Handle, THREADPRIO_LOWEST+1> thread_ready_queue;
+static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> thread_ready_queue;
-static Handle current_thread_handle;
static Thread* current_thread;
static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
@@ -51,29 +50,8 @@ Thread* GetCurrentThread() {
return current_thread;
}
-/// Gets the current thread handle
-Handle GetCurrentThreadHandle() {
- return GetCurrentThread()->GetHandle();
-}
-
-/// Sets the current thread
-inline void SetCurrentThread(Thread* t) {
- current_thread = t;
- current_thread_handle = t->GetHandle();
-}
-
-/// Saves the current CPU context
-void SaveContext(Core::ThreadContext& ctx) {
- Core::g_app_core->SaveContext(ctx);
-}
-
-/// Loads a CPU context
-void LoadContext(Core::ThreadContext& ctx) {
- Core::g_app_core->LoadContext(ctx);
-}
-
/// Resets a thread
-void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
+static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
memset(&t->context, 0, sizeof(Core::ThreadContext));
t->context.cpu_registers[0] = arg;
@@ -90,22 +68,21 @@ void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
t->current_priority = t->initial_priority;
}
t->wait_type = WAITTYPE_NONE;
- t->wait_handle = 0;
+ t->wait_object = nullptr;
t->wait_address = 0;
}
/// Change a thread to "ready" state
-void ChangeReadyState(Thread* t, bool ready) {
- Handle handle = t->GetHandle();
+static void ChangeReadyState(Thread* t, bool ready) {
if (t->IsReady()) {
if (!ready) {
- thread_ready_queue.remove(t->current_priority, handle);
+ thread_ready_queue.remove(t->current_priority, t);
}
} else if (ready) {
if (t->IsRunning()) {
- thread_ready_queue.push_front(t->current_priority, handle);
+ thread_ready_queue.push_front(t->current_priority, t);
} else {
- thread_ready_queue.push_back(t->current_priority, handle);
+ thread_ready_queue.push_back(t->current_priority, t);
}
t->status = THREADSTATUS_READY;
}
@@ -117,43 +94,36 @@ static bool CheckWaitType(const Thread* thread, WaitType type) {
}
/// Check if a thread is blocking on a specified wait type with a specified handle
-static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle) {
- return CheckWaitType(thread, type) && (wait_handle == thread->wait_handle);
+static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
+ return CheckWaitType(thread, type) && wait_object == thread->wait_object;
}
/// Check if a thread is blocking on a specified wait type with a specified handle and address
-static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle, VAddr wait_address) {
- return CheckWaitType(thread, type, wait_handle) && (wait_address == thread->wait_address);
+static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object, VAddr wait_address) {
+ return CheckWaitType(thread, type, wait_object) && (wait_address == thread->wait_address);
}
/// Stops the current thread
-ResultCode StopThread(Handle handle, const char* reason) {
- Thread* thread = g_handle_table.Get<Thread>(handle);
- if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
-
+void Thread::Stop(const char* reason) {
// Release all the mutexes that this thread holds
- ReleaseThreadMutexes(handle);
-
- ChangeReadyState(thread, false);
- thread->status = THREADSTATUS_DORMANT;
- for (Handle waiting_handle : thread->waiting_threads) {
- Thread* waiting_thread = g_handle_table.Get<Thread>(waiting_handle);
+ ReleaseThreadMutexes(GetHandle());
- if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, handle))
- ResumeThreadFromWait(waiting_handle);
+ ChangeReadyState(this, false);
+ status = THREADSTATUS_DORMANT;
+ for (Thread* waiting_thread : waiting_threads) {
+ if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, this))
+ waiting_thread->ResumeFromWait();
}
- thread->waiting_threads.clear();
+ waiting_threads.clear();
// Stopped threads are never waiting.
- thread->wait_type = WAITTYPE_NONE;
- thread->wait_handle = 0;
- thread->wait_address = 0;
-
- return RESULT_SUCCESS;
+ wait_type = WAITTYPE_NONE;
+ wait_object = nullptr;
+ wait_address = 0;
}
/// Changes a threads state
-void ChangeThreadState(Thread* t, ThreadStatus new_status) {
+static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
if (!t || t->status == new_status) {
return;
}
@@ -168,14 +138,12 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) {
}
/// Arbitrate the highest priority thread that is waiting
-Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
- Handle highest_priority_thread = 0;
+Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
+ Thread* highest_priority_thread = nullptr;
s32 priority = THREADPRIO_LOWEST;
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
- for (Handle handle : thread_queue) {
- Thread* thread = g_handle_table.Get<Thread>(handle);
-
+ for (Thread* thread : thread_queue) {
if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
continue;
@@ -183,31 +151,31 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
if(thread->current_priority <= priority) {
- highest_priority_thread = handle;
+ highest_priority_thread = thread;
priority = thread->current_priority;
}
}
+
// If a thread was arbitrated, resume it
- if (0 != highest_priority_thread)
- ResumeThreadFromWait(highest_priority_thread);
+ if (nullptr != highest_priority_thread) {
+ highest_priority_thread->ResumeFromWait();
+ }
return highest_priority_thread;
}
/// Arbitrate all threads currently waiting
-void ArbitrateAllThreads(u32 arbiter, u32 address) {
+void ArbitrateAllThreads(Object* arbiter, u32 address) {
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
- for (Handle handle : thread_queue) {
- Thread* thread = g_handle_table.Get<Thread>(handle);
-
+ for (Thread* thread : thread_queue) {
if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
- ResumeThreadFromWait(handle);
+ thread->ResumeFromWait();
}
}
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
-void CallThread(Thread* t) {
+static void CallThread(Thread* t) {
// Stop waiting
if (t->wait_type != WAITTYPE_NONE) {
t->wait_type = WAITTYPE_NONE;
@@ -216,12 +184,12 @@ void CallThread(Thread* t) {
}
/// Switches CPU context to that of the specified thread
-void SwitchContext(Thread* t) {
+static void SwitchContext(Thread* t) {
Thread* cur = GetCurrentThread();
// Save context for current thread
if (cur) {
- SaveContext(cur->context);
+ Core::g_app_core->SaveContext(cur->context);
if (cur->IsRunning()) {
ChangeReadyState(cur, true);
@@ -229,19 +197,19 @@ void SwitchContext(Thread* t) {
}
// Load context of new thread
if (t) {
- SetCurrentThread(t);
+ current_thread = t;
ChangeReadyState(t, false);
t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
t->wait_type = WAITTYPE_NONE;
- LoadContext(t->context);
+ Core::g_app_core->LoadContext(t->context);
} else {
- SetCurrentThread(nullptr);
+ current_thread = nullptr;
}
}
/// Gets the next thread that is ready to be run by priority
-Thread* NextThread() {
- Handle next;
+static Thread* NextThread() {
+ Thread* next;
Thread* cur = GetCurrentThread();
if (cur && cur->IsRunning()) {
@@ -252,18 +220,18 @@ Thread* NextThread() {
if (next == 0) {
return nullptr;
}
- return Kernel::g_handle_table.Get<Thread>(next);
+ return next;
}
-void WaitCurrentThread(WaitType wait_type, Handle wait_handle) {
+void WaitCurrentThread(WaitType wait_type, Object* wait_object) {
Thread* thread = GetCurrentThread();
thread->wait_type = wait_type;
- thread->wait_handle = wait_handle;
+ thread->wait_object = wait_object;
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
}
-void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address) {
- WaitCurrentThread(wait_type, wait_handle);
+void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_address) {
+ WaitCurrentThread(wait_type, wait_object);
GetCurrentThread()->wait_address = wait_address;
}
@@ -279,67 +247,84 @@ static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
return;
}
- Kernel::ResumeThreadFromWait(handle);
+ thread->ResumeFromWait();
}
-void WakeThreadAfterDelay(Handle handle, s64 nanoseconds) {
+void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) {
// Don't schedule a wakeup if the thread wants to wait forever
if (nanoseconds == -1)
return;
-
- Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
- if (thread == nullptr) {
- LOG_ERROR(Kernel, "Thread doesn't exist %u", handle);
- return;
- }
+ _dbg_assert_(Kernel, thread != nullptr);
u64 microseconds = nanoseconds / 1000;
- CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, handle);
+ CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle());
}
/// Resumes a thread from waiting by marking it as "ready"
-void ResumeThreadFromWait(Handle handle) {
- Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
- if (thread) {
- thread->status &= ~THREADSTATUS_WAIT;
- thread->wait_handle = 0;
- thread->wait_type = WAITTYPE_NONE;
- if (!(thread->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
- ChangeReadyState(thread, true);
- }
+void Thread::ResumeFromWait() {
+ status &= ~THREADSTATUS_WAIT;
+ wait_object = nullptr;
+ wait_type = WAITTYPE_NONE;
+ if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
+ ChangeReadyState(this, true);
}
}
/// Prints the thread queue for debugging purposes
-void DebugThreadQueue() {
+static void DebugThreadQueue() {
Thread* thread = GetCurrentThread();
if (!thread) {
return;
}
- LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThreadHandle());
- for (u32 i = 0; i < thread_queue.size(); i++) {
- Handle handle = thread_queue[i];
- s32 priority = thread_ready_queue.contains(handle);
+ LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThread()->GetHandle());
+ for (Thread* t : thread_queue) {
+ s32 priority = thread_ready_queue.contains(t);
if (priority != -1) {
- LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, handle);
+ LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, t->GetHandle());
}
}
}
-/// Creates a new thread
-Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
- s32 processor_id, u32 stack_top, int stack_size) {
+ResultVal<Thread*> Thread::Create(const char* name, u32 entry_point, s32 priority, u32 arg,
+ s32 processor_id, u32 stack_top, int stack_size) {
+ _dbg_assert_(Kernel, name != nullptr);
+
+ if ((u32)stack_size < 0x200) {
+ LOG_ERROR(Kernel, "(name=%s): invalid stack_size=0x%08X", name, stack_size);
+ // TODO: Verify error
+ return ResultCode(ErrorDescription::InvalidSize, ErrorModule::Kernel,
+ ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
+ }
+
+ if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
+ s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
+ LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
+ name, priority, new_priority);
+ // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
+ // validity of this
+ priority = new_priority;
+ }
- _assert_msg_(KERNEL, (priority >= THREADPRIO_HIGHEST && priority <= THREADPRIO_LOWEST),
- "priority=%d, outside of allowable range!", priority)
+ if (!Memory::GetPointer(entry_point)) {
+ LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %08x", name, entry_point);
+ // TODO: Verify error
+ return ResultCode(ErrorDescription::InvalidAddress, ErrorModule::Kernel,
+ ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
+ }
Thread* thread = new Thread;
- // TOOD(yuriks): Fix error reporting
- handle = Kernel::g_handle_table.Create(thread).ValueOr(INVALID_HANDLE);
+ // TODO(yuriks): Thread requires a handle to be inserted into the various scheduling queues for
+ // the time being. Create a handle here, it will be copied to the handle field in
+ // the object and use by the rest of the code. This should be removed when other
+ // code doesn't rely on the handle anymore.
+ ResultVal<Handle> handle = Kernel::g_handle_table.Create(thread);
+ // TODO(yuriks): Plug memory leak
+ if (handle.Failed())
+ return handle.Code();
- thread_queue.push_back(handle);
+ thread_queue.push_back(thread);
thread_ready_queue.prepare(priority);
thread->thread_id = next_thread_id++;
@@ -350,69 +335,18 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
thread->initial_priority = thread->current_priority = priority;
thread->processor_id = processor_id;
thread->wait_type = WAITTYPE_NONE;
- thread->wait_handle = 0;
+ thread->wait_object = nullptr;
thread->wait_address = 0;
thread->name = name;
- return thread;
-}
-
-/// Creates a new thread - wrapper for external user
-Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
- u32 stack_top, int stack_size) {
-
- if (name == nullptr) {
- LOG_ERROR(Kernel_SVC, "nullptr name");
- return -1;
- }
- if ((u32)stack_size < 0x200) {
- LOG_ERROR(Kernel_SVC, "(name=%s): invalid stack_size=0x%08X", name,
- stack_size);
- return -1;
- }
- if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
- s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
- LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
- name, priority, new_priority);
- // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
- // validity of this
- priority = new_priority;
- }
- if (!Memory::GetPointer(entry_point)) {
- LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %08x", name, entry_point);
- return -1;
- }
- Handle handle;
- Thread* thread = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
- stack_size);
-
ResetThread(thread, arg, 0);
CallThread(thread);
- return handle;
-}
-
-/// Get the priority of the thread specified by handle
-ResultVal<u32> GetThreadPriority(const Handle handle) {
- Thread* thread = g_handle_table.Get<Thread>(handle);
- if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
-
- return MakeResult<u32>(thread->current_priority);
+ return MakeResult<Thread*>(thread);
}
/// Set the priority of the thread specified by handle
-ResultCode SetThreadPriority(Handle handle, s32 priority) {
- Thread* thread = nullptr;
- if (!handle) {
- thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior?
- } else {
- thread = g_handle_table.Get<Thread>(handle);
- if (thread == nullptr) {
- return InvalidHandle(ErrorModule::Kernel);
- }
- }
- _assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!");
-
+void Thread::SetPriority(s32 priority) {
// If priority is invalid, clamp to valid range
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
@@ -423,38 +357,39 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) {
}
// Change thread priority
- s32 old = thread->current_priority;
- thread_ready_queue.remove(old, handle);
- thread->current_priority = priority;
- thread_ready_queue.prepare(thread->current_priority);
+ s32 old = current_priority;
+ thread_ready_queue.remove(old, this);
+ current_priority = priority;
+ thread_ready_queue.prepare(current_priority);
// Change thread status to "ready" and push to ready queue
- if (thread->IsRunning()) {
- thread->status = (thread->status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
+ if (IsRunning()) {
+ status = (status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
}
- if (thread->IsReady()) {
- thread_ready_queue.push_back(thread->current_priority, handle);
+ if (IsReady()) {
+ thread_ready_queue.push_back(current_priority, this);
}
-
- return RESULT_SUCCESS;
}
Handle SetupIdleThread() {
- Handle handle;
- Thread* thread = CreateThread(handle, "idle", 0, THREADPRIO_LOWEST, THREADPROCESSORID_0, 0, 0);
+ // We need to pass a few valid values to get around parameter checking in Thread::Create.
+ auto thread_res = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
+ THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE);
+ _dbg_assert_(Kernel, thread_res.Succeeded());
+ Thread* thread = *thread_res;
+
thread->idle = true;
CallThread(thread);
- return handle;
+ return thread->GetHandle();
}
-Handle SetupMainThread(s32 priority, int stack_size) {
- Handle handle;
-
+Thread* SetupMainThread(s32 priority, int stack_size) {
// Initialize new "main" thread
- Thread* thread = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
+ ResultVal<Thread*> thread_res = Thread::Create("main", Core::g_app_core->GetPC(), priority, 0,
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
-
- ResetThread(thread, 0, 0);
+ // TODO(yuriks): Propagate error
+ _dbg_assert_(Kernel, thread_res.Succeeded());
+ Thread* thread = *thread_res;
// If running another thread already, set it to "ready" state
Thread* cur = GetCurrentThread();
@@ -463,11 +398,11 @@ Handle SetupMainThread(s32 priority, int stack_size) {
}
// Run new "main" thread
- SetCurrentThread(thread);
+ current_thread = thread;
thread->status = THREADSTATUS_RUNNING;
- LoadContext(thread->context);
+ Core::g_app_core->LoadContext(thread->context);
- return handle;
+ return thread;
}
@@ -483,34 +418,13 @@ void Reschedule() {
} else {
LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
- for (Handle handle : thread_queue) {
- Thread* thread = g_handle_table.Get<Thread>(handle);
+ for (Thread* thread : thread_queue) {
LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
- thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_handle);
+ thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_object->GetHandle());
}
}
}
-bool IsIdleThread(Handle handle) {
- Thread* thread = g_handle_table.Get<Thread>(handle);
- if (!thread) {
- LOG_ERROR(Kernel, "Thread not found %u", handle);
- return false;
- }
- return thread->IsIdle();
-}
-
-ResultCode GetThreadId(u32* thread_id, Handle handle) {
- Thread* thread = g_handle_table.Get<Thread>(handle);
- if (thread == nullptr)
- return ResultCode(ErrorDescription::InvalidHandle, ErrorModule::OS,
- ErrorSummary::WrongArgument, ErrorLevel::Permanent);
-
- *thread_id = thread->thread_id;
-
- return RESULT_SUCCESS;
-}
-
////////////////////////////////////////////////////////////////////////////////////////////////////
void ThreadingInit() {
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 51290975e..24450379c 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -54,6 +54,9 @@ namespace Kernel {
class Thread : public Kernel::Object {
public:
+ static ResultVal<Thread*> Create(const char* name, u32 entry_point, s32 priority, u32 arg,
+ s32 processor_id, u32 stack_top, int stack_size = Kernel::DEFAULT_STACK_SIZE);
+
std::string GetName() const override { return name; }
std::string GetTypeName() const override { return "Thread"; }
@@ -69,6 +72,15 @@ public:
ResultVal<bool> WaitSynchronization() override;
+ s32 GetPriority() const { return current_priority; }
+ void SetPriority(s32 priority);
+
+ u32 GetThreadId() const { return thread_id; }
+
+ void Stop(const char* reason);
+ /// Resumes a thread from waiting by marking it as "ready".
+ void ResumeFromWait();
+
Core::ThreadContext context;
u32 thread_id;
@@ -84,10 +96,10 @@ public:
s32 processor_id;
WaitType wait_type;
- Handle wait_handle;
+ Object* wait_object;
VAddr wait_address;
- std::vector<Handle> waiting_threads;
+ std::vector<Thread*> waiting_threads; // TODO(yuriks): Owned
std::string name;
@@ -95,79 +107,47 @@ public:
bool idle = false;
private:
- // TODO(yuriks) Temporary until the creation logic can be moved into a static function
- friend Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
- s32 processor_id, u32 stack_top, int stack_size);
-
Thread() = default;
};
-/// Creates a new thread - wrapper for external user
-Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
- u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
-
/// Sets up the primary application thread
-Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
+Thread* SetupMainThread(s32 priority, int stack_size = Kernel::DEFAULT_STACK_SIZE);
/// Reschedules to the next available thread (call after current thread is suspended)
void Reschedule();
-/// Stops the current thread
-ResultCode StopThread(Handle thread, const char* reason);
-
-/**
- * Retrieves the ID of the specified thread handle
- * @param thread_id Will contain the output thread id
- * @param handle Handle to the thread we want
- * @return Whether the function was successful or not
- */
-ResultCode GetThreadId(u32* thread_id, Handle handle);
-
-/// Resumes a thread from waiting by marking it as "ready"
-void ResumeThreadFromWait(Handle handle);
-
/// Arbitrate the highest priority thread that is waiting
-Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
+Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address);
/// Arbitrate all threads currently waiting...
-void ArbitrateAllThreads(u32 arbiter, u32 address);
+void ArbitrateAllThreads(Object* arbiter, u32 address);
/// Gets the current thread
Thread* GetCurrentThread();
-/// Gets the current thread handle
-Handle GetCurrentThreadHandle();
-
/**
* Puts the current thread in the wait state for the given type
* @param wait_type Type of wait
- * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
+ * @param wait_object Kernel object that we are waiting on, defaults to current thread
*/
-void WaitCurrentThread(WaitType wait_type, Handle wait_handle=GetCurrentThreadHandle());
+void WaitCurrentThread(WaitType wait_type, Object* wait_object = GetCurrentThread());
/**
* Schedules an event to wake up the specified thread after the specified delay.
* @param handle The thread handle.
* @param nanoseconds The time this thread will be allowed to sleep for.
*/
-void WakeThreadAfterDelay(Handle handle, s64 nanoseconds);
+void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds);
/**
* Puts the current thread in the wait state for the given type
* @param wait_type Type of wait
- * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
+ * @param wait_object Kernel object that we are waiting on
* @param wait_address Arbitration address used to resume from wait
*/
-void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address);
+void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_address);
-/// Put current thread in a wait state - on WaitSynchronization
-void WaitThread_Synchronization();
-/// Get the priority of the thread specified by handle
-ResultVal<u32> GetThreadPriority(const Handle handle);
-
-/// Set the priority of the thread specified by handle
-ResultCode SetThreadPriority(Handle handle, s32 priority);
/**
* Sets up the idle thread, this is a thread that is intended to never execute instructions,
@@ -176,10 +156,6 @@ ResultCode SetThreadPriority(Handle handle, s32 priority);
* @returns The handle of the idle thread
*/
Handle SetupIdleThread();
-
-/// Whether the current thread is an idle thread
-bool IsIdleThread(Handle thread);
-
/// Initialize threading
void ThreadingInit();
diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp
index 7ac669e31..685a202c0 100644
--- a/src/core/hle/kernel/timer.cpp
+++ b/src/core/hle/kernel/timer.cpp
@@ -33,8 +33,8 @@ public:
ResultVal<bool> WaitSynchronization() override {
bool wait = !signaled;
if (wait) {
- waiting_threads.insert(GetCurrentThreadHandle());
- Kernel::WaitCurrentThread(WAITTYPE_TIMER, GetHandle());
+ waiting_threads.insert(GetCurrentThread()->GetHandle());
+ Kernel::WaitCurrentThread(WAITTYPE_TIMER, this);
}
return MakeResult<bool>(wait);
}
@@ -92,8 +92,10 @@ static void TimerCallback(u64 timer_handle, int cycles_late) {
timer->signaled = true;
// Resume all waiting threads
- for (Handle thread : timer->waiting_threads)
- ResumeThreadFromWait(thread);
+ for (Handle thread_handle : timer->waiting_threads) {
+ if (Thread* thread = Kernel::g_handle_table.Get<Thread>(thread_handle))
+ thread->ResumeFromWait();
+ }
timer->waiting_threads.clear();
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index 92de442e8..6380d214c 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -231,41 +231,47 @@ static Result CreateThread(u32 priority, u32 entry_point, u32 arg, u32 stack_top
name = Common::StringFromFormat("unknown-%08x", entry_point);
}
- Handle thread = Kernel::CreateThread(name.c_str(), entry_point, priority, arg, processor_id,
- stack_top);
+ ResultVal<Kernel::Thread*> thread_res = Kernel::Thread::Create(name.c_str(), entry_point, priority, arg,
+ processor_id, stack_top);
+ if (thread_res.Failed())
+ return thread_res.Code().raw;
+ Kernel::Thread* thread = *thread_res;
- Core::g_app_core->SetReg(1, thread);
+ Core::g_app_core->SetReg(1, thread->GetHandle());
LOG_TRACE(Kernel_SVC, "called entrypoint=0x%08X (%s), arg=0x%08X, stacktop=0x%08X, "
"threadpriority=0x%08X, processorid=0x%08X : created handle=0x%08X", entry_point,
- name.c_str(), arg, stack_top, priority, processor_id, thread);
+ name.c_str(), arg, stack_top, priority, processor_id, thread->GetHandle());
return 0;
}
/// Called when a thread exits
-static u32 ExitThread() {
- Handle thread = Kernel::GetCurrentThreadHandle();
+static void ExitThread() {
+ LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::g_app_core->GetPC());
- LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::g_app_core->GetPC()); // PC = 0x0010545C
-
- Kernel::StopThread(thread, __func__);
+ Kernel::GetCurrentThread()->Stop(__func__);
HLE::Reschedule(__func__);
- return 0;
}
/// Gets the priority for the specified thread
static Result GetThreadPriority(s32* priority, Handle handle) {
- ResultVal<u32> priority_result = Kernel::GetThreadPriority(handle);
- if (priority_result.Succeeded()) {
- *priority = *priority_result;
- }
- return priority_result.Code().raw;
+ const Kernel::Thread* thread = Kernel::g_handle_table.Get<Kernel::Thread>(handle);
+ if (thread == nullptr)
+ return InvalidHandle(ErrorModule::Kernel).raw;
+
+ *priority = thread->GetPriority();
+ return RESULT_SUCCESS.raw;
}
/// Sets the priority for the specified thread
static Result SetThreadPriority(Handle handle, s32 priority) {
- return Kernel::SetThreadPriority(handle, priority).raw;
+ Kernel::Thread* thread = Kernel::g_handle_table.Get<Kernel::Thread>(handle);
+ if (thread == nullptr)
+ return InvalidHandle(ErrorModule::Kernel).raw;
+
+ thread->SetPriority(priority);
+ return RESULT_SUCCESS.raw;
}
/// Create a mutex
@@ -286,8 +292,13 @@ static Result ReleaseMutex(Handle handle) {
/// Get the ID for the specified thread.
static Result GetThreadId(u32* thread_id, Handle handle) {
LOG_TRACE(Kernel_SVC, "called thread=0x%08X", handle);
- ResultCode result = Kernel::GetThreadId(thread_id, handle);
- return result.raw;
+
+ const Kernel::Thread* thread = Kernel::g_handle_table.Get<Kernel::Thread>(handle);
+ if (thread == nullptr)
+ return InvalidHandle(ErrorModule::Kernel).raw;
+
+ *thread_id = thread->GetThreadId();
+ return RESULT_SUCCESS.raw;
}
/// Creates a semaphore
@@ -375,7 +386,7 @@ static void SleepThread(s64 nanoseconds) {
Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
// Create an event to wake the thread up after the specified nanosecond delay has passed
- Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThreadHandle(), nanoseconds);
+ Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nanoseconds);
HLE::Reschedule(__func__);
}
@@ -407,7 +418,7 @@ const HLE::FunctionDef SVC_Table[] = {
{0x06, nullptr, "GetProcessIdealProcessor"},
{0x07, nullptr, "SetProcessIdealProcessor"},
{0x08, HLE::Wrap<CreateThread>, "CreateThread"},
- {0x09, HLE::Wrap<ExitThread>, "ExitThread"},
+ {0x09, ExitThread, "ExitThread"},
{0x0A, HLE::Wrap<SleepThread>, "SleepThread"},
{0x0B, HLE::Wrap<GetThreadPriority>, "GetThreadPriority"},
{0x0C, HLE::Wrap<SetThreadPriority>, "SetThreadPriority"},