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author | bunnei <ericbunnie@gmail.com> | 2014-05-14 04:29:31 +0200 |
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committer | bunnei <ericbunnie@gmail.com> | 2014-05-14 04:29:31 +0200 |
commit | 7d078189daec2db8a465a401b6867739fea5043d (patch) | |
tree | 353f1fc1c9b5f1e62637b86a82eb75f73066441c /src/core/hle | |
parent | added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off point (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 93 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.h | 1 |
2 files changed, 29 insertions, 65 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 584276eec..95ef2c173 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -427,10 +427,11 @@ std::vector<UID> g_thread_queue; // Lists only ready thread ids ThreadQueueList g_thread_ready_queue; -UID g_current_thread; -Thread* g_current_thread_ptr; -const char *g_hle_current_thread_name = NULL; +UID g_current_thread = 0; +Thread* g_current_thread_ptr = NULL; +const char* g_hle_current_thread_name = NULL; +/// Creates a new thread Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 priority, u32 entrypoint, u32 arg, u32 stack_top, u32 processor_id, int stack_size) { @@ -459,38 +460,25 @@ Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 prior return t; } +/// Resets the specified thread back to initial calling state void __KernelResetThread(Thread *t, int lowest_priority) { t->context.reset(); t->context.pc = t->nt.entry_point; // If the thread would be better than lowestPriority, reset to its initial. Yes, kinda odd... - if (t->nt.current_priority < lowest_priority) + if (t->nt.current_priority < lowest_priority) { t->nt.current_priority = t->nt.initial_priority; + } - //t->nt.wait_type = WAITTYPE_NONE; - //t->nt.wait_id = 0; memset(&t->waitInfo, 0, sizeof(t->waitInfo)); - - //t->nt.exitStatus = SCE_KERNEL_ERROR_NOT_DORMANT; - //t->isProcessingCallbacks = false; - //t->currentCallbackId = 0; - //t->currentMipscallId = 0; - //t->pendingMipsCalls.clear(); - - //t->context.r[MIPS_REG_RA] = threadReturnHackAddr; //hack! TODO fix - // TODO: Not sure if it's reset here, but this makes sense. - //t->context.r[MIPS_REG_GP] = t->nt.gpreg; - //t->FillStack(); - - //if (!t->waitingThreads.empty()) - // ERROR_LOG(KERNEL, "Resetting thread with threads waiting on end?"); } - +/// Returns the current executing thread inline Thread *__GetCurrentThread() { return g_current_thread_ptr; } +/// Sets the current executing thread inline void __SetCurrentThread(Thread *thread, UID thread_id, const char *name) { g_current_thread = thread_id; g_current_thread_ptr = thread; @@ -526,30 +514,29 @@ void __KernelChangeReadyState(UID thread_id, bool ready) { } } -// Returns NULL if the current thread is fine. +/// Returns NULL if the current thread is fine. Thread* __KernelNextThread() { - UID bestThread; + UID best_thread; // If the current thread is running, it's a valid candidate. Thread *cur = __GetCurrentThread(); if (cur && cur->IsRunning()) { - bestThread = g_thread_ready_queue.pop_first_better(cur->nt.current_priority); - if (bestThread != 0) { + best_thread = g_thread_ready_queue.pop_first_better(cur->nt.current_priority); + if (best_thread != 0) { __KernelChangeReadyState(cur, g_current_thread, true); } } else { - bestThread = g_thread_ready_queue.pop_first(); + best_thread = g_thread_ready_queue.pop_first(); } - // Assume g_thread_ready_queue has not become corrupt. - if (bestThread != 0) { - return g_kernel_objects.GetFast<Thread>(bestThread); + if (best_thread != 0) { + return g_kernel_objects.GetFast<Thread>(best_thread); } else { return NULL; } } -// Saves the current CPU context +/// Saves the current CPU context void __KernelSaveContext(ThreadContext *ctx) { ctx->reg[0] = Core::g_app_core->GetReg(0); ctx->reg[1] = Core::g_app_core->GetReg(1); @@ -571,7 +558,7 @@ void __KernelSaveContext(ThreadContext *ctx) { ctx->cpsr = Core::g_app_core->GetCPSR(); } -// Loads a CPU context +/// Loads a CPU context void __KernelLoadContext(ThreadContext *ctx) { Core::g_app_core->SetReg(0, ctx->reg[0]); Core::g_app_core->SetReg(1, ctx->reg[1]); @@ -593,59 +580,35 @@ void __KernelLoadContext(ThreadContext *ctx) { Core::g_app_core->SetCPSR(ctx->cpsr); } +/// Switches thread context void __KernelSwitchContext(Thread *target, const char *reason) { - u32 oldPC = 0; - UID oldUID = 0; - const char *oldName = g_hle_current_thread_name != NULL ? g_hle_current_thread_name : "(none)"; - + u32 old_pc = 0; + UID old_uid = 0; + const char *old_name = g_hle_current_thread_name != NULL ? g_hle_current_thread_name : "(none)"; Thread *cur = __GetCurrentThread(); + if (cur) { // It might just have been deleted. __KernelSaveContext(&cur->context); - oldPC = Core::g_app_core->GetPC(); - oldUID = cur->GetUID(); + old_pc = Core::g_app_core->GetPC(); + old_uid = cur->GetUID(); // Normally this is taken care of in __KernelNextThread(). if (cur->IsRunning()) - __KernelChangeReadyState(cur, oldUID, true); + __KernelChangeReadyState(cur, old_uid, true); } - if (target) { __SetCurrentThread(target, target->GetUID(), target->nt.name); __KernelChangeReadyState(target, g_current_thread, false); + target->nt.status = (target->nt.status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY; __KernelLoadContext(&target->context); } else { __SetCurrentThread(NULL, 0, NULL); } - -#if DEBUG_LEVEL <= MAX_LOGLEVEL || DEBUG_LOG == NOTICE_LOG - //bool fromIdle = oldUID == threadIdleID[0] || oldUID == threadIdleID[1]; - //bool toIdle = currentThread == threadIdleID[0] || currentThread == threadIdleID[1]; - //if (!(fromIdle && toIdle)) - //{ - // u64 nowCycles = CoreTiming::GetTicks(); - // s64 consumedCycles = nowCycles - lastSwitchCycles; - // lastSwitchCycles = nowCycles; - - // DEBUG_LOG(SCEKERNEL, "Context switch: %s -> %s (%i->%i, pc: %08x->%08x, %s) +%lldus", - // oldName, hleCurrentThreadName, - // oldUID, currentThread, - // oldPC, currentMIPS->pc, - // reason, - // cyclesToUs(consumedCycles)); - //} -#endif - - if (target) { - //// No longer waiting. - //target->nt.waitType = WAITTYPE_NONE; - //target->nt.waitID = 0; - - //__KernelExecutePendingARMCalls(target, true); - } } +/// Sets up the root (primary) thread of execution UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size) { UID id; diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index 38180cb9b..1731248cc 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -5,6 +5,7 @@ #pragma once #include "common/common_types.h" +#include "core/hle/kernel/kernel.h" enum ThreadStatus { THREADSTATUS_RUNNING = 1, |