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authorbunnei <ericbunnie@gmail.com>2014-05-14 04:29:31 +0200
committerbunnei <ericbunnie@gmail.com>2014-05-14 04:29:31 +0200
commit7d078189daec2db8a465a401b6867739fea5043d (patch)
tree353f1fc1c9b5f1e62637b86a82eb75f73066441c /src/core/hle
parentadded a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off point (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/hle/kernel/thread.cpp93
-rw-r--r--src/core/hle/kernel/thread.h1
2 files changed, 29 insertions, 65 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 584276eec..95ef2c173 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -427,10 +427,11 @@ std::vector<UID> g_thread_queue;
// Lists only ready thread ids
ThreadQueueList g_thread_ready_queue;
-UID g_current_thread;
-Thread* g_current_thread_ptr;
-const char *g_hle_current_thread_name = NULL;
+UID g_current_thread = 0;
+Thread* g_current_thread_ptr = NULL;
+const char* g_hle_current_thread_name = NULL;
+/// Creates a new thread
Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 priority,
u32 entrypoint, u32 arg, u32 stack_top, u32 processor_id, int stack_size) {
@@ -459,38 +460,25 @@ Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 prior
return t;
}
+/// Resets the specified thread back to initial calling state
void __KernelResetThread(Thread *t, int lowest_priority) {
t->context.reset();
t->context.pc = t->nt.entry_point;
// If the thread would be better than lowestPriority, reset to its initial. Yes, kinda odd...
- if (t->nt.current_priority < lowest_priority)
+ if (t->nt.current_priority < lowest_priority) {
t->nt.current_priority = t->nt.initial_priority;
+ }
- //t->nt.wait_type = WAITTYPE_NONE;
- //t->nt.wait_id = 0;
memset(&t->waitInfo, 0, sizeof(t->waitInfo));
-
- //t->nt.exitStatus = SCE_KERNEL_ERROR_NOT_DORMANT;
- //t->isProcessingCallbacks = false;
- //t->currentCallbackId = 0;
- //t->currentMipscallId = 0;
- //t->pendingMipsCalls.clear();
-
- //t->context.r[MIPS_REG_RA] = threadReturnHackAddr; //hack! TODO fix
- // TODO: Not sure if it's reset here, but this makes sense.
- //t->context.r[MIPS_REG_GP] = t->nt.gpreg;
- //t->FillStack();
-
- //if (!t->waitingThreads.empty())
- // ERROR_LOG(KERNEL, "Resetting thread with threads waiting on end?");
}
-
+/// Returns the current executing thread
inline Thread *__GetCurrentThread() {
return g_current_thread_ptr;
}
+/// Sets the current executing thread
inline void __SetCurrentThread(Thread *thread, UID thread_id, const char *name) {
g_current_thread = thread_id;
g_current_thread_ptr = thread;
@@ -526,30 +514,29 @@ void __KernelChangeReadyState(UID thread_id, bool ready) {
}
}
-// Returns NULL if the current thread is fine.
+/// Returns NULL if the current thread is fine.
Thread* __KernelNextThread() {
- UID bestThread;
+ UID best_thread;
// If the current thread is running, it's a valid candidate.
Thread *cur = __GetCurrentThread();
if (cur && cur->IsRunning()) {
- bestThread = g_thread_ready_queue.pop_first_better(cur->nt.current_priority);
- if (bestThread != 0) {
+ best_thread = g_thread_ready_queue.pop_first_better(cur->nt.current_priority);
+ if (best_thread != 0) {
__KernelChangeReadyState(cur, g_current_thread, true);
}
} else {
- bestThread = g_thread_ready_queue.pop_first();
+ best_thread = g_thread_ready_queue.pop_first();
}
-
// Assume g_thread_ready_queue has not become corrupt.
- if (bestThread != 0) {
- return g_kernel_objects.GetFast<Thread>(bestThread);
+ if (best_thread != 0) {
+ return g_kernel_objects.GetFast<Thread>(best_thread);
} else {
return NULL;
}
}
-// Saves the current CPU context
+/// Saves the current CPU context
void __KernelSaveContext(ThreadContext *ctx) {
ctx->reg[0] = Core::g_app_core->GetReg(0);
ctx->reg[1] = Core::g_app_core->GetReg(1);
@@ -571,7 +558,7 @@ void __KernelSaveContext(ThreadContext *ctx) {
ctx->cpsr = Core::g_app_core->GetCPSR();
}
-// Loads a CPU context
+/// Loads a CPU context
void __KernelLoadContext(ThreadContext *ctx) {
Core::g_app_core->SetReg(0, ctx->reg[0]);
Core::g_app_core->SetReg(1, ctx->reg[1]);
@@ -593,59 +580,35 @@ void __KernelLoadContext(ThreadContext *ctx) {
Core::g_app_core->SetCPSR(ctx->cpsr);
}
+/// Switches thread context
void __KernelSwitchContext(Thread *target, const char *reason) {
- u32 oldPC = 0;
- UID oldUID = 0;
- const char *oldName = g_hle_current_thread_name != NULL ? g_hle_current_thread_name : "(none)";
-
+ u32 old_pc = 0;
+ UID old_uid = 0;
+ const char *old_name = g_hle_current_thread_name != NULL ? g_hle_current_thread_name : "(none)";
Thread *cur = __GetCurrentThread();
+
if (cur) { // It might just have been deleted.
__KernelSaveContext(&cur->context);
- oldPC = Core::g_app_core->GetPC();
- oldUID = cur->GetUID();
+ old_pc = Core::g_app_core->GetPC();
+ old_uid = cur->GetUID();
// Normally this is taken care of in __KernelNextThread().
if (cur->IsRunning())
- __KernelChangeReadyState(cur, oldUID, true);
+ __KernelChangeReadyState(cur, old_uid, true);
}
-
if (target) {
__SetCurrentThread(target, target->GetUID(), target->nt.name);
__KernelChangeReadyState(target, g_current_thread, false);
+
target->nt.status = (target->nt.status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
__KernelLoadContext(&target->context);
} else {
__SetCurrentThread(NULL, 0, NULL);
}
-
-#if DEBUG_LEVEL <= MAX_LOGLEVEL || DEBUG_LOG == NOTICE_LOG
- //bool fromIdle = oldUID == threadIdleID[0] || oldUID == threadIdleID[1];
- //bool toIdle = currentThread == threadIdleID[0] || currentThread == threadIdleID[1];
- //if (!(fromIdle && toIdle))
- //{
- // u64 nowCycles = CoreTiming::GetTicks();
- // s64 consumedCycles = nowCycles - lastSwitchCycles;
- // lastSwitchCycles = nowCycles;
-
- // DEBUG_LOG(SCEKERNEL, "Context switch: %s -> %s (%i->%i, pc: %08x->%08x, %s) +%lldus",
- // oldName, hleCurrentThreadName,
- // oldUID, currentThread,
- // oldPC, currentMIPS->pc,
- // reason,
- // cyclesToUs(consumedCycles));
- //}
-#endif
-
- if (target) {
- //// No longer waiting.
- //target->nt.waitType = WAITTYPE_NONE;
- //target->nt.waitID = 0;
-
- //__KernelExecutePendingARMCalls(target, true);
- }
}
+/// Sets up the root (primary) thread of execution
UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size) {
UID id;
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 38180cb9b..1731248cc 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -5,6 +5,7 @@
#pragma once
#include "common/common_types.h"
+#include "core/hle/kernel/kernel.h"
enum ThreadStatus {
THREADSTATUS_RUNNING = 1,