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authorwwylele <wwylele@gmail.com>2016-11-30 10:32:09 +0100
committerwwylele <wwylele@gmail.com>2016-12-07 19:52:42 +0100
commit84e78790ab3f3e8883493b18946e97328d921774 (patch)
tree31b000e21876310ccd91e1746c86b643908b5a27 /src/core/hle/service
parentMerge pull request #2232 from wwylele/other-save (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/hle/service/cfg/cfg.cpp57
-rw-r--r--src/core/hle/service/cfg/cfg.h7
2 files changed, 62 insertions, 2 deletions
diff --git a/src/core/hle/service/cfg/cfg.cpp b/src/core/hle/service/cfg/cfg.cpp
index d554c3f54..5e340f4c8 100644
--- a/src/core/hle/service/cfg/cfg.cpp
+++ b/src/core/hle/service/cfg/cfg.cpp
@@ -114,6 +114,8 @@ static const std::vector<u8> cfg_system_savedata_id = {
0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x01, 0x00,
};
+static u32 preferred_region_code = 0;
+
void GetCountryCodeString(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 country_code_id = cmd_buff[1];
@@ -159,11 +161,18 @@ void GetCountryCodeID(Service::Interface* self) {
cmd_buff[2] = country_code_id;
}
+static u32 GetRegionValue() {
+ if (Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT)
+ return preferred_region_code;
+
+ return Settings::values.region_value;
+}
+
void SecureInfoGetRegion(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
cmd_buff[1] = RESULT_SUCCESS.raw;
- cmd_buff[2] = Settings::values.region_value;
+ cmd_buff[2] = GetRegionValue();
}
void GenHashConsoleUnique(Service::Interface* self) {
@@ -183,7 +192,7 @@ void GetRegionCanadaUSA(Service::Interface* self) {
cmd_buff[1] = RESULT_SUCCESS.raw;
u8 canada_or_usa = 1;
- if (canada_or_usa == Settings::values.region_value) {
+ if (canada_or_usa == GetRegionValue()) {
cmd_buff[2] = 1;
} else {
cmd_buff[2] = 0;
@@ -313,10 +322,47 @@ static ResultVal<void*> GetConfigInfoBlockPointer(u32 block_id, u32 size, u32 fl
return MakeResult<void*>(pointer);
}
+/// Checks if the language is available in the chosen region, and returns a proper one
+static u8 AdjustLanguageInfoBlock(u32 region, u8 language) {
+ static const std::array<std::vector<u8>, 7> region_languages{{
+ // JPN
+ {LANGUAGE_JP},
+ // USA
+ {LANGUAGE_EN, LANGUAGE_FR, LANGUAGE_ES, LANGUAGE_PT},
+ // EUR
+ {LANGUAGE_EN, LANGUAGE_FR, LANGUAGE_DE, LANGUAGE_IT, LANGUAGE_ES, LANGUAGE_NL, LANGUAGE_PT,
+ LANGUAGE_RU},
+ // AUS
+ {LANGUAGE_EN, LANGUAGE_FR, LANGUAGE_DE, LANGUAGE_IT, LANGUAGE_ES, LANGUAGE_NL, LANGUAGE_PT,
+ LANGUAGE_RU},
+ // CHN
+ {LANGUAGE_ZH},
+ // KOR
+ {LANGUAGE_KO},
+ // TWN
+ {LANGUAGE_TW},
+ }};
+ const auto& available = region_languages[region];
+ if (std::find(available.begin(), available.end(), language) == available.end()) {
+ return available[0];
+ }
+ return language;
+}
+
ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, void* output) {
void* pointer;
CASCADE_RESULT(pointer, GetConfigInfoBlockPointer(block_id, size, flag));
memcpy(output, pointer, size);
+
+ // override the language setting if the region setting is auto
+ if (block_id == LanguageBlockID &&
+ Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT) {
+ u8 language;
+ memcpy(&language, output, sizeof(u8));
+ language = AdjustLanguageInfoBlock(preferred_region_code, language);
+ memcpy(output, &language, sizeof(u8));
+ }
+
return RESULT_SUCCESS;
}
@@ -533,10 +579,17 @@ void Init() {
AddService(new CFG_U_Interface);
LoadConfigNANDSaveFile();
+
+ preferred_region_code = 0;
}
void Shutdown() {}
+void SetPreferredRegionCode(u32 region_code) {
+ preferred_region_code = region_code;
+ LOG_INFO(Service_CFG, "Preferred region code set to %u", preferred_region_code);
+}
+
void SetUsername(const std::u16string& name) {
ASSERT(name.size() <= 10);
UsernameBlock block{};
diff --git a/src/core/hle/service/cfg/cfg.h b/src/core/hle/service/cfg/cfg.h
index fb47c2aa5..618c9647e 100644
--- a/src/core/hle/service/cfg/cfg.h
+++ b/src/core/hle/service/cfg/cfg.h
@@ -282,6 +282,13 @@ void Init();
/// Shutdown the config service
void Shutdown();
+/**
+ * Set the region code preferred by the game so that CFG will adjust to it when the region setting
+ * is auto.
+ * @param region_code the preferred region code to set
+ */
+void SetPreferredRegionCode(u32 region_code);
+
// Utilities for frontend to set config data.
// Note: before calling these functions, LoadConfigNANDSaveFile should be called,
// and UpdateConfigNANDSavegame should be called after making changes to config data.