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authorbunnei <bunneidev@gmail.com>2021-11-12 03:49:43 +0100
committerbunnei <bunneidev@gmail.com>2022-03-25 02:13:32 +0100
commit41983bc0ca40c4cb52198b30448464e41f914a87 (patch)
treed23f2687db1129618f942f7f8acaa62f1c96e5a2 /src/core/hle/service/nvflinger/graphic_buffer_producer.cpp
parenthle: nvflinger: Add implementation for BufferItemConsumer class. (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/hle/service/nvflinger/graphic_buffer_producer.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/core/hle/service/nvflinger/graphic_buffer_producer.cpp b/src/core/hle/service/nvflinger/graphic_buffer_producer.cpp
new file mode 100644
index 000000000..3e3669c99
--- /dev/null
+++ b/src/core/hle/service/nvflinger/graphic_buffer_producer.cpp
@@ -0,0 +1,20 @@
+// SPDX-License-Identifier: GPL-3.0-or-later
+// Copyright 2021 yuzu Emulator Project
+// Copyright 2010 The Android Open Source Project
+// Parts of this implementation were base on:
+// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/IGraphicBufferProducer.cpp
+
+#pragma once
+
+#include "core/hle/service/nvflinger/graphic_buffer_producer.h"
+#include "core/hle/service/nvflinger/parcel.h"
+
+namespace android {
+
+QueueBufferInput::QueueBufferInput(Parcel& parcel) {
+ parcel.ReadFlattened(*this);
+}
+
+QueueBufferOutput::QueueBufferOutput() = default;
+
+} // namespace android