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author | shinyquagsire23 <mtinc2@gmail.com> | 2018-06-12 03:41:29 +0200 |
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committer | shinyquagsire23 <mtinc2@gmail.com> | 2018-06-12 03:41:29 +0200 |
commit | 2f9c0e7c7e0238cdcf241d4348b6e3c17c3a3e48 (patch) | |
tree | eff3ca71ff5448e754f6b7611ff6e3de455e69a3 /src/core/hle/service/hid/hid.cpp | |
parent | Merge pull request #555 from Subv/gpu_sysregs (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/hid/hid.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 00c5308ba..85ca4bf06 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -94,7 +94,6 @@ private: layout.header.latest_entry = (layout.header.latest_entry + 1) % HID_NUM_ENTRIES; ControllerInputEntry& entry = layout.entries[layout.header.latest_entry]; - entry.connection_state = ConnectionState_Connected | ConnectionState_Wired; entry.timestamp++; // TODO(shinyquagsire23): Is this always identical to timestamp? entry.timestamp_2++; @@ -103,6 +102,8 @@ private: if (controller != Controller_Handheld) continue; + entry.connection_state = ConnectionState_Connected | ConnectionState_Wired; + // TODO(shinyquagsire23): Set up some LUTs for each layout mapping in the future? // For now everything is just the default handheld layout, but split Joy-Con will // rotate the face buttons and directions for certain layouts. |