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author | wwylele <wwylele@gmail.com> | 2016-06-01 09:42:37 +0200 |
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committer | wwylele <wwylele@gmail.com> | 2016-07-03 07:23:59 +0200 |
commit | ab2eef396ad6633f67419daa1b473898bef1c43a (patch) | |
tree | 00a23ca7b18a992b958a8ce058e719c470460610 /src/core/hle/service/cfg/cfg.h | |
parent | Service::CFG: move known block ID to an enum (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/cfg/cfg.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/core/hle/service/cfg/cfg.h b/src/core/hle/service/cfg/cfg.h index 4822433cf..18f60f4ca 100644 --- a/src/core/hle/service/cfg/cfg.h +++ b/src/core/hle/service/cfg/cfg.h @@ -5,6 +5,7 @@ #pragma once #include <array> +#include <string> #include "common/common_types.h" @@ -271,11 +272,70 @@ ResultCode UpdateConfigNANDSavegame(); */ ResultCode FormatConfig(); +/** + * Open the config savegame file and load it to the memory buffer + * @returns ResultCode indicating the result of the operation, 0 on success + */ +ResultCode LoadConfigNANDSaveFile(); + /// Initialize the config service void Init(); /// Shutdown the config service void Shutdown(); +// Utilities for frontend to set config data. +// Note: before calling these functions, LoadConfigNANDSaveFile should be called, +// and UpdateConfigNANDSavegame should be called after making changes to config data. + +/** + * Sets the username in config savegame. + * @param name the username to set. The maximum size is 10 in char16_t. + */ +void SetUsername(const std::u16string& name); + +/** + * Gets the username from config savegame. + * @returns the username + */ +std::u16string GetUsername(); + +/** + * Sets the profile birthday in config savegame. + * @param month the month of birthday. + * @param day the day of the birthday. + */ +void SetBirthday(u8 month, u8 day); + +/** + * Gets the profile birthday from the config savegame. + * @returns a tuple of (month, day) of birthday + */ +std::tuple<u8, u8> GetBirthday(); + +/** + * Sets the system language in config savegame. + * @param language the system language to set. + */ +void SetSystemLanguage(SystemLanguage language); + +/** + * Gets the system language from config savegame. + * @returns the system language + */ +SystemLanguage GetSystemLanguage(); + +/** + * Sets the sound output mode in config savegame. + * @param mode the sound output mode to set + */ +void SetSoundOutputMode(SoundOutputMode mode); + +/** + * Gets the sound output mode from config savegame. + * @returns the sound output mode + */ +SoundOutputMode GetSoundOutputMode(); + } // namespace CFG } // namespace Service |