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author | Subv <subv2112@gmail.com> | 2018-04-20 21:45:52 +0200 |
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committer | Subv <subv2112@gmail.com> | 2018-04-21 04:04:33 +0200 |
commit | be155f4d9d410886853c25ffa032ce41a7428337 (patch) | |
tree | 0cdfd46181a5639339cbbf7d22ed31d9c1d8486b /src/core/hle/kernel | |
parent | Kernel: Remove old and unused Mutex code. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/kernel/condition_variable.cpp | 64 | ||||
-rw-r--r-- | src/core/hle/kernel/condition_variable.h | 63 | ||||
-rw-r--r-- | src/core/hle/kernel/svc.cpp | 6 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 9 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.h | 6 |
5 files changed, 0 insertions, 148 deletions
diff --git a/src/core/hle/kernel/condition_variable.cpp b/src/core/hle/kernel/condition_variable.cpp deleted file mode 100644 index a786d7f74..000000000 --- a/src/core/hle/kernel/condition_variable.cpp +++ /dev/null @@ -1,64 +0,0 @@ -// Copyright 2018 yuzu emulator team -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "common/assert.h" -#include "core/hle/kernel/condition_variable.h" -#include "core/hle/kernel/errors.h" -#include "core/hle/kernel/kernel.h" -#include "core/hle/kernel/object_address_table.h" -#include "core/hle/kernel/thread.h" - -namespace Kernel { - -ConditionVariable::ConditionVariable() {} -ConditionVariable::~ConditionVariable() {} - -ResultVal<SharedPtr<ConditionVariable>> ConditionVariable::Create(VAddr guest_addr, - std::string name) { - SharedPtr<ConditionVariable> condition_variable(new ConditionVariable); - - condition_variable->name = std::move(name); - condition_variable->guest_addr = guest_addr; - condition_variable->mutex_addr = 0; - - // Condition variables are referenced by guest address, so track this in the kernel - g_object_address_table.Insert(guest_addr, condition_variable); - - return MakeResult<SharedPtr<ConditionVariable>>(std::move(condition_variable)); -} - -bool ConditionVariable::ShouldWait(Thread* thread) const { - return GetAvailableCount() <= 0; -} - -void ConditionVariable::Acquire(Thread* thread) { - if (GetAvailableCount() <= 0) - return; - - SetAvailableCount(GetAvailableCount() - 1); -} - -ResultCode ConditionVariable::Release(s32 target) { - if (target == -1) { - // When -1, wake up all waiting threads - SetAvailableCount(static_cast<s32>(GetWaitingThreads().size())); - WakeupAllWaitingThreads(); - } else { - // Otherwise, wake up just a single thread - SetAvailableCount(target); - WakeupWaitingThread(GetHighestPriorityReadyThread()); - } - - return RESULT_SUCCESS; -} - -s32 ConditionVariable::GetAvailableCount() const { - return Memory::Read32(guest_addr); -} - -void ConditionVariable::SetAvailableCount(s32 value) const { - Memory::Write32(guest_addr, value); -} - -} // namespace Kernel diff --git a/src/core/hle/kernel/condition_variable.h b/src/core/hle/kernel/condition_variable.h deleted file mode 100644 index 1c9f06769..000000000 --- a/src/core/hle/kernel/condition_variable.h +++ /dev/null @@ -1,63 +0,0 @@ -// Copyright 2018 yuzu emulator team -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <string> -#include <queue> -#include "common/common_types.h" -#include "core/hle/kernel/kernel.h" -#include "core/hle/kernel/wait_object.h" -#include "core/hle/result.h" - -namespace Kernel { - -class ConditionVariable final : public WaitObject { -public: - /** - * Creates a condition variable. - * @param guest_addr Address of the object tracking the condition variable in guest memory. If - * specified, this condition variable will update the guest object when its state changes. - * @param name Optional name of condition variable. - * @return The created condition variable. - */ - static ResultVal<SharedPtr<ConditionVariable>> Create(VAddr guest_addr, - std::string name = "Unknown"); - - std::string GetTypeName() const override { - return "ConditionVariable"; - } - std::string GetName() const override { - return name; - } - - static const HandleType HANDLE_TYPE = HandleType::ConditionVariable; - HandleType GetHandleType() const override { - return HANDLE_TYPE; - } - - s32 GetAvailableCount() const; - void SetAvailableCount(s32 value) const; - - std::string name; ///< Name of condition variable (optional) - VAddr guest_addr; ///< Address of the guest condition variable value - VAddr mutex_addr; ///< (optional) Address of guest mutex value associated with this condition - ///< variable, used for implementing events - - bool ShouldWait(Thread* thread) const override; - void Acquire(Thread* thread) override; - - /** - * Releases a slot from a condition variable. - * @param target The number of threads to wakeup, -1 is all. - * @return ResultCode indicating if the operation succeeded. - */ - ResultCode Release(s32 target); - -private: - ConditionVariable(); - ~ConditionVariable() override; -}; - -} // namespace Kernel diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 99c1c2d2a..082c36caf 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -13,7 +13,6 @@ #include "core/core_timing.h" #include "core/hle/kernel/client_port.h" #include "core/hle/kernel/client_session.h" -#include "core/hle/kernel/condition_variable.h" #include "core/hle/kernel/event.h" #include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/mutex.h" @@ -394,11 +393,6 @@ static ResultCode SetThreadPriority(Handle handle, u32 priority) { } thread->SetPriority(priority); - thread->UpdatePriority(); - - // Update the mutexes that this thread is waiting for - for (auto& mutex : thread->pending_mutexes) - mutex->UpdatePriority(); Core::System::GetInstance().PrepareReschedule(); return RESULT_SUCCESS; diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 8093c4496..16d9b9e36 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -329,15 +329,6 @@ void Thread::SetPriority(u32 priority) { nominal_priority = current_priority = priority; } -void Thread::UpdatePriority() { - u32 best_priority = nominal_priority; - for (auto& mutex : held_mutexes) { - if (mutex->priority < best_priority) - best_priority = mutex->priority; - } - BoostPriority(best_priority); -} - void Thread::BoostPriority(u32 priority) { Core::System::GetInstance().Scheduler().SetThreadPriority(this, priority); current_priority = priority; diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index 74d5904b8..ee13d20f1 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -104,12 +104,6 @@ public: void SetPriority(u32 priority); /** - * Boost's a thread's priority to the best priority among the thread's held mutexes. - * This prevents priority inversion via priority inheritance. - */ - void UpdatePriority(); - - /** * Temporarily boosts the thread's priority until the next time it is scheduled * @param priority The new priority */ |