summaryrefslogtreecommitdiffstats
path: root/src/core/hle/kernel/server_session.cpp
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2019-11-26 00:28:48 +0100
committerbunnei <bunneidev@gmail.com>2019-11-28 18:01:53 +0100
commitc3d3b173d39b7c12fa9b3d5d34040e9377f2888e (patch)
tree61ff05239fe2b3d08bcf775f1528263cffc9aff4 /src/core/hle/kernel/server_session.cpp
parentMerge pull request #3169 from lioncash/memory (diff)
downloadyuzu-c3d3b173d39b7c12fa9b3d5d34040e9377f2888e.tar
yuzu-c3d3b173d39b7c12fa9b3d5d34040e9377f2888e.tar.gz
yuzu-c3d3b173d39b7c12fa9b3d5d34040e9377f2888e.tar.bz2
yuzu-c3d3b173d39b7c12fa9b3d5d34040e9377f2888e.tar.lz
yuzu-c3d3b173d39b7c12fa9b3d5d34040e9377f2888e.tar.xz
yuzu-c3d3b173d39b7c12fa9b3d5d34040e9377f2888e.tar.zst
yuzu-c3d3b173d39b7c12fa9b3d5d34040e9377f2888e.zip
Diffstat (limited to '')
-rw-r--r--src/core/hle/kernel/server_session.cpp117
1 files changed, 43 insertions, 74 deletions
diff --git a/src/core/hle/kernel/server_session.cpp b/src/core/hle/kernel/server_session.cpp
index 1198c7a97..7825e1ec4 100644
--- a/src/core/hle/kernel/server_session.cpp
+++ b/src/core/hle/kernel/server_session.cpp
@@ -1,4 +1,4 @@
-// Copyright 2016 Citra Emulator Project
+// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@@ -9,6 +9,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
+#include "core/core_timing.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/client_session.h"
@@ -24,34 +25,29 @@
namespace Kernel {
ServerSession::ServerSession(KernelCore& kernel) : WaitObject{kernel} {}
-ServerSession::~ServerSession() {
- // This destructor will be called automatically when the last ServerSession handle is closed by
- // the emulated application.
-
- // Decrease the port's connection count.
- if (parent->port) {
- parent->port->ConnectionClosed();
- }
-}
+ServerSession::~ServerSession() = default;
ResultVal<std::shared_ptr<ServerSession>> ServerSession::Create(KernelCore& kernel,
+ std::shared_ptr<Session> parent,
std::string name) {
- std::shared_ptr<ServerSession> server_session = std::make_shared<ServerSession>(kernel);
+ std::shared_ptr<ServerSession> session{std::make_shared<ServerSession>(kernel)};
- server_session->name = std::move(name);
- server_session->parent = nullptr;
+ session->request_event = Core::Timing::CreateEvent(
+ name, [session](u64 userdata, s64 cycles_late) { session->CompleteSyncRequest(); });
+ session->name = std::move(name);
+ session->parent = std::move(parent);
- return MakeResult(std::move(server_session));
+ return MakeResult(std::move(session));
}
bool ServerSession::ShouldWait(const Thread* thread) const {
- // Wait if we have no pending requests, or if we're currently handling a request.
- if (auto client = parent->client.lock()) {
- return pending_requesting_threads.empty() || currently_handling != nullptr;
+ // Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
+ if (!parent->Client()) {
+ return false;
}
- // Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
- return {};
+ // Wait if we have no pending requests, or if we're currently handling a request.
+ return pending_requesting_threads.empty() || currently_handling != nullptr;
}
void ServerSession::Acquire(Thread* thread) {
@@ -128,14 +124,21 @@ ResultCode ServerSession::HandleDomainSyncRequest(Kernel::HLERequestContext& con
return RESULT_SUCCESS;
}
-ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
- Memory::Memory& memory) {
- // The ServerSession received a sync request, this means that there's new data available
- // from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
- // similar.
- Kernel::HLERequestContext context(SharedFrom(this), thread);
- u32* cmd_buf = (u32*)memory.GetPointer(thread->GetTLSAddress());
- context.PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);
+ResultCode ServerSession::QueueSyncRequest(std::shared_ptr<Thread> thread, Memory::Memory& memory) {
+ u32* cmd_buf{reinterpret_cast<u32*>(memory.GetPointer(thread->GetTLSAddress()))};
+ std::shared_ptr<Kernel::HLERequestContext> context{
+ std::make_shared<Kernel::HLERequestContext>(SharedFrom(this), std::move(thread))};
+
+ context->PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);
+ request_queue.Push(std::move(context));
+
+ return RESULT_SUCCESS;
+}
+
+ResultCode ServerSession::CompleteSyncRequest() {
+ ASSERT(!request_queue.Empty());
+
+ auto& context = *request_queue.Front();
ResultCode result = RESULT_SUCCESS;
// If the session has been converted to a domain, handle the domain request
@@ -147,61 +150,27 @@ ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
result = hle_handler->HandleSyncRequest(context);
}
- if (thread->GetStatus() == ThreadStatus::Running) {
- // Put the thread to sleep until the server replies, it will be awoken in
- // svcReplyAndReceive for LLE servers.
- thread->SetStatus(ThreadStatus::WaitIPC);
-
- if (hle_handler != nullptr) {
- // For HLE services, we put the request threads to sleep for a short duration to
- // simulate IPC overhead, but only if the HLE handler didn't put the thread to sleep for
- // other reasons like an async callback. The IPC overhead is needed to prevent
- // starvation when a thread only does sync requests to HLE services while a
- // lower-priority thread is waiting to run.
-
- // This delay was approximated in a homebrew application by measuring the average time
- // it takes for svcSendSyncRequest to return when performing the SetLcdForceBlack IPC
- // request to the GSP:GPU service in a n3DS with firmware 11.6. The measured values have
- // a high variance and vary between models.
- static constexpr u64 IPCDelayNanoseconds = 39000;
- thread->WakeAfterDelay(IPCDelayNanoseconds);
- } else {
- // Add the thread to the list of threads that have issued a sync request with this
- // server.
- pending_requesting_threads.push_back(std::move(thread));
- }
- }
-
- // If this ServerSession does not have an HLE implementation, just wake up the threads waiting
- // on it.
- WakeupAllWaitingThreads();
-
- // Handle scenario when ConvertToDomain command was issued, as we must do the conversion at the
- // end of the command such that only commands following this one are handled as domains
if (convert_to_domain) {
ASSERT_MSG(IsSession(), "ServerSession is already a domain instance.");
domain_request_handlers = {hle_handler};
convert_to_domain = false;
}
- return result;
-}
-
-ServerSession::SessionPair ServerSession::CreateSessionPair(KernelCore& kernel,
- const std::string& name,
- std::shared_ptr<ClientPort> port) {
- auto server_session = ServerSession::Create(kernel, name + "_Server").Unwrap();
- std::shared_ptr<ClientSession> client_session = std::make_shared<ClientSession>(kernel);
- client_session->name = name + "_Client";
+ // Some service requests require the thread to block
+ if (!context.IsThreadWaiting()) {
+ context.GetThread().ResumeFromWait();
+ context.GetThread().SetWaitSynchronizationResult(result);
+ }
- std::shared_ptr<Session> parent = std::make_shared<Session>();
- parent->client = client_session;
- parent->server = server_session;
- parent->port = std::move(port);
+ request_queue.Pop();
- client_session->parent = parent;
- server_session->parent = parent;
+ return result;
+}
- return std::make_pair(std::move(server_session), std::move(client_session));
+ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
+ Memory::Memory& memory) {
+ Core::System::GetInstance().CoreTiming().ScheduleEvent(20000, request_event, {});
+ return QueueSyncRequest(std::move(thread), memory);
}
+
} // namespace Kernel