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author | Lioncash <mathew1800@gmail.com> | 2019-10-28 03:01:45 +0100 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-10-28 03:12:32 +0100 |
commit | 2dc469cebac90462fcc48edcf5c1b77148825957 (patch) | |
tree | c22a32ed1a1990d9bfac0b49f013a2a4ac4ba0b4 /src/core/hle/kernel/scheduler.cpp | |
parent | Merge pull request #2971 from FernandoS27/new-scheduler-v2 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/kernel/scheduler.cpp | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp index e6dcb9639..53281cc6c 100644 --- a/src/core/hle/kernel/scheduler.cpp +++ b/src/core/hle/kernel/scheduler.cpp @@ -35,24 +35,11 @@ void GlobalScheduler::RemoveThread(const Thread* thread) { thread_list.end()); } -/* - * UnloadThread selects a core and forces it to unload its current thread's context - */ void GlobalScheduler::UnloadThread(s32 core) { Scheduler& sched = system.Scheduler(core); sched.UnloadThread(); } -/* - * SelectThread takes care of selecting the new scheduled thread. - * It does it in 3 steps: - * - First a thread is selected from the top of the priority queue. If no thread - * is obtained then we move to step two, else we are done. - * - Second we try to get a suggested thread that's not assigned to any core or - * that is not the top thread in that core. - * - Third is no suggested thread is found, we do a second pass and pick a running - * thread in another core and swap it with its current thread. - */ void GlobalScheduler::SelectThread(u32 core) { const auto update_thread = [](Thread* thread, Scheduler& sched) { if (thread != sched.selected_thread) { @@ -114,10 +101,6 @@ void GlobalScheduler::SelectThread(u32 core) { update_thread(current_thread, sched); } -/* - * YieldThread takes a thread and moves it to the back of the it's priority list - * This operation can be redundant and no scheduling is changed if marked as so. - */ bool GlobalScheduler::YieldThread(Thread* yielding_thread) { // Note: caller should use critical section, etc. const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID()); @@ -132,12 +115,6 @@ bool GlobalScheduler::YieldThread(Thread* yielding_thread) { return AskForReselectionOrMarkRedundant(yielding_thread, winner); } -/* - * YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list. - * Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or - * a better priority than the next thread in the core. - * This operation can be redundant and no scheduling is changed if marked as so. - */ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) { // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section, // etc. @@ -189,12 +166,6 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) { return AskForReselectionOrMarkRedundant(yielding_thread, winner); } -/* - * YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue - * and into the suggested queue. If no thread can be squeduled afterwards in that core, - * a suggested thread is obtained instead. - * This operation can be redundant and no scheduling is changed if marked as so. - */ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) { // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section, // etc. |