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authorLioncash <mathew1800@gmail.com>2018-11-13 17:06:33 +0100
committerLioncash <mathew1800@gmail.com>2018-11-13 19:08:19 +0100
commitb8e885c6e5de880d68e9b43480ee6f6423375b09 (patch)
tree9893b285c0dc75fc8bc61a1c7568789e84c6c72f /src/core/hle/kernel/process.h
parentMerge pull request #1628 from greggameplayer/Texture2DArray (diff)
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-rw-r--r--src/core/hle/kernel/process.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/core/hle/kernel/process.h b/src/core/hle/kernel/process.h
index 8d2616c79..f79f6d7a5 100644
--- a/src/core/hle/kernel/process.h
+++ b/src/core/hle/kernel/process.h
@@ -292,17 +292,6 @@ private:
u32 allowed_thread_priority_mask = 0xFFFFFFFF;
u32 is_virtual_address_memory_enabled = 0;
- // Memory used to back the allocations in the regular heap. A single vector is used to cover
- // the entire virtual address space extents that bound the allocations, including any holes.
- // This makes deallocation and reallocation of holes fast and keeps process memory contiguous
- // in the emulator address space, allowing Memory::GetPointer to be reasonably safe.
- std::shared_ptr<std::vector<u8>> heap_memory;
-
- // The left/right bounds of the address space covered by heap_memory.
- VAddr heap_start = 0;
- VAddr heap_end = 0;
- u64 heap_used = 0;
-
/// The Thread Local Storage area is allocated as processes create threads,
/// each TLS area is 0x200 bytes, so one page (0x1000) is split up in 8 parts, and each part
/// holds the TLS for a specific thread. This vector contains which parts are in use for each