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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-07-19 17:14:47 +0200 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-07-19 17:28:57 +0200 |
commit | 024b5fe91ad89820f64011ef2d37c8b956c94386 (patch) | |
tree | 7816cc9d561501784bb47915baf46455ad5da00d /src/core/hle/kernel/physical_memory.h | |
parent | Common: Correct alignment allocator to work on C++14 or higher. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/kernel/physical_memory.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/core/hle/kernel/physical_memory.h b/src/core/hle/kernel/physical_memory.h index dd49c75a2..090565310 100644 --- a/src/core/hle/kernel/physical_memory.h +++ b/src/core/hle/kernel/physical_memory.h @@ -8,6 +8,12 @@ namespace Kernel { +// This encapsulation serves 2 purposes: +// - First, to encapsulate host physical memory under a single type and set an +// standard for managing it. +// - Second to ensure all host backing memory used is aligned to 256 bytes due +// to strict alignment restrictions on GPU memory. + using PhysicalMemory = std::vector<u8, Common::AlignmentAllocator<u8, 256>>; -} +} // namespace Kernel |