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author | bunnei <bunneidev@gmail.com> | 2020-11-30 07:59:50 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-30 07:59:50 +0100 |
commit | 7bc3e80399d62aabe4acbba094d0fff23a187186 (patch) | |
tree | ac12ca41f34fdda51992fedfeb55b169dedcfcaf /src/core/frontend | |
parent | Merge pull request #5005 from ReinUsesLisp/div-ceil (diff) | |
parent | Implement full mouse support (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/frontend/input.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h index 11c2e96ca..de51a754e 100644 --- a/src/core/frontend/input.h +++ b/src/core/frontend/input.h @@ -163,10 +163,15 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common using MotionDevice = InputDevice<MotionStatus>; /** - * A touch device is an input device that returns a tuple of two floats and a bool. The floats are + * A touch status is an object that returns a tuple of two floats and a bool. The floats are * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed. */ -using TouchDevice = InputDevice<std::tuple<float, float, bool>>; +using TouchStatus = std::tuple<float, float, bool>; + +/** + * A touch device is an input device that returns a touch status object + */ +using TouchDevice = InputDevice<TouchStatus>; /** * A mouse device is an input device that returns a tuple of two floats and four ints. |