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authorJames Rowe <jroweboy@gmail.com>2020-03-25 05:57:36 +0100
committerJames Rowe <jroweboy@gmail.com>2020-03-26 06:32:42 +0100
commitcf9c94d4017120b618194a720942ef4e5c8289bd (patch)
tree30cbea0216626e3a1db1a68120b54e6bd53804f5 /src/core/core.cpp
parentFrontend/GPU: Refactor context management (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/core.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 6cc4a0812..26a580cb7 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -169,6 +169,9 @@ struct System::Impl {
interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
gpu_core = VideoCore::CreateGPU(emu_window, system);
+ if (!gpu_core) {
+ return ResultStatus::ErrorVideoCore;
+ }
gpu_core->Renderer().Rasterizer().SetupDirtyFlags();
is_powered_on = true;
@@ -181,7 +184,6 @@ struct System::Impl {
ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
const std::string& filepath) {
-
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);