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author | bunnei <bunneidev@gmail.com> | 2022-07-17 00:32:52 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-07-17 00:32:52 +0200 |
commit | 7d66f8339e4243c74c54b43cfbc3e944fbecb3e8 (patch) | |
tree | 87768226bd5f30bc8b980eb07ef6f94b6878c5c5 /src/common | |
parent | Merge pull request #8594 from liamwhite/skip-wp (diff) | |
parent | common/setting: Make ranged a property of the type (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/common/settings.h | 67 |
1 files changed, 33 insertions, 34 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 3583a2e70..368046e87 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -106,7 +106,7 @@ struct ResolutionScalingInfo { * configurations. Specifying a default value and label is required. A minimum and maximum range can * be specified for sanitization. */ -template <typename Type> +template <typename Type, bool ranged = false> class Setting { protected: Setting() = default; @@ -126,8 +126,8 @@ public: * @param default_val Intial value of the setting, and default value of the setting * @param name Label for the setting */ - explicit Setting(const Type& default_val, const std::string& name) - : value{default_val}, default_value{default_val}, ranged{false}, label{name} {} + explicit Setting(const Type& default_val, const std::string& name) requires(!ranged) + : value{default_val}, default_value{default_val}, label{name} {} virtual ~Setting() = default; /** @@ -139,9 +139,9 @@ public: * @param name Label for the setting */ explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) - : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, - ranged{true}, label{name} {} + const std::string& name) requires(ranged) + : value{default_val}, + default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {} /** * Returns a reference to the setting's value. @@ -158,7 +158,7 @@ public: * @param val The desired value */ virtual void SetValue(const Type& val) { - Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val}; + Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; std::swap(value, temp); } @@ -188,7 +188,7 @@ public: * @returns A reference to the setting */ virtual const Type& operator=(const Type& val) { - Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val}; + Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; std::swap(value, temp); return value; } @@ -207,7 +207,6 @@ protected: const Type default_value{}; ///< The default value const Type maximum{}; ///< Maximum allowed value of the setting const Type minimum{}; ///< Minimum allowed value of the setting - const bool ranged; ///< The setting has sanitization ranges const std::string label{}; ///< The setting's label }; @@ -219,8 +218,8 @@ protected: * * By default, the global setting is used. */ -template <typename Type> -class SwitchableSetting : virtual public Setting<Type> { +template <typename Type, bool ranged = false> +class SwitchableSetting : virtual public Setting<Type, ranged> { public: /** * Sets a default value, label, and setting value. @@ -228,7 +227,7 @@ public: * @param default_val Intial value of the setting, and default value of the setting * @param name Label for the setting */ - explicit SwitchableSetting(const Type& default_val, const std::string& name) + explicit SwitchableSetting(const Type& default_val, const std::string& name) requires(!ranged) : Setting<Type>{default_val, name} {} virtual ~SwitchableSetting() = default; @@ -241,8 +240,8 @@ public: * @param name Label for the setting */ explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) - : Setting<Type>{default_val, min_val, max_val, name} {} + const std::string& name) requires(ranged) + : Setting<Type, true>{default_val, min_val, max_val, name} {} /** * Tells this setting to represent either the global or custom setting when other member @@ -290,7 +289,7 @@ public: * @param val The new value */ void SetValue(const Type& val) override { - Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val}; + Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; if (use_global) { std::swap(this->value, temp); } else { @@ -306,7 +305,7 @@ public: * @returns A reference to the current setting value */ const Type& operator=(const Type& val) override { - Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val}; + Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; if (use_global) { std::swap(this->value, temp); return this->value; @@ -374,15 +373,15 @@ struct Values { Setting<std::string> audio_device_id{"auto", "output_device"}; Setting<std::string> sink_id{"auto", "output_engine"}; Setting<bool> audio_muted{false, "audio_muted"}; - SwitchableSetting<u8> volume{100, 0, 100, "volume"}; + SwitchableSetting<u8, true> volume{100, 0, 100, "volume"}; // Core SwitchableSetting<bool> use_multi_core{true, "use_multi_core"}; SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"}; // Cpu - SwitchableSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, - CPUAccuracy::Paranoid, "cpu_accuracy"}; + SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, + CPUAccuracy::Paranoid, "cpu_accuracy"}; // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021 Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; @@ -409,7 +408,7 @@ struct Values { true, "cpuopt_unsafe_ignore_global_monitor"}; // Renderer - SwitchableSetting<RendererBackend> renderer_backend{ + SwitchableSetting<RendererBackend, true> renderer_backend{ RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"}; Setting<bool> renderer_debug{false, "debug"}; Setting<bool> renderer_shader_feedback{false, "shader_feedback"}; @@ -423,28 +422,28 @@ struct Values { SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. - SwitchableSetting<FullscreenMode> fullscreen_mode{ + SwitchableSetting<FullscreenMode, true> fullscreen_mode{ #ifdef _WIN32 FullscreenMode::Borderless, #else FullscreenMode::Exclusive, #endif FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"}; - SwitchableSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"}; - SwitchableSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"}; + SwitchableSetting<int, true> aspect_ratio{0, 0, 3, "aspect_ratio"}; + SwitchableSetting<int, true> max_anisotropy{0, 0, 5, "max_anisotropy"}; SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"}; - SwitchableSetting<u16> speed_limit{100, 0, 9999, "speed_limit"}; + SwitchableSetting<u16, true> speed_limit{100, 0, 9999, "speed_limit"}; SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; - SwitchableSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, - GPUAccuracy::Extreme, "gpu_accuracy"}; + SwitchableSetting<GPUAccuracy, true> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, + GPUAccuracy::Extreme, "gpu_accuracy"}; SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; SwitchableSetting<bool> use_vsync{true, "use_vsync"}; - SwitchableSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; + SwitchableSetting<u16, true> fps_cap{1000, 1, 1000, "fps_cap"}; Setting<bool> disable_fps_limit{false, "disable_fps_limit"}; - SwitchableSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, - ShaderBackend::SPIRV, "shader_backend"}; + SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, + ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; @@ -460,10 +459,10 @@ struct Values { s64 custom_rtc_differential; Setting<s32> current_user{0, "current_user"}; - SwitchableSetting<s32> language_index{1, 0, 17, "language_index"}; - SwitchableSetting<s32> region_index{1, 0, 6, "region_index"}; - SwitchableSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"}; - SwitchableSetting<s32> sound_index{1, 0, 2, "sound_index"}; + SwitchableSetting<s32, true> language_index{1, 0, 17, "language_index"}; + SwitchableSetting<s32, true> region_index{1, 0, 6, "region_index"}; + SwitchableSetting<s32, true> time_zone_index{0, 0, 45, "time_zone_index"}; + SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"}; // Controls InputSetting<std::array<PlayerInput, 10>> players; @@ -485,7 +484,7 @@ struct Values { Setting<bool> tas_loop{false, "tas_loop"}; Setting<bool> mouse_panning{false, "mouse_panning"}; - Setting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; + Setting<u8, true> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; Setting<bool> mouse_enabled{false, "mouse_enabled"}; Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; |