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authorFearlessTobi <thm.frey@gmail.com>2021-12-25 20:27:52 +0100
committerFearlessTobi <thm.frey@gmail.com>2022-07-25 21:59:28 +0200
commit705f7db84dd85555a6aef1e136cf251725cef293 (patch)
treee110c6482a11d711d18515afce4fc50adcee76e7 /src/common/announce_multiplayer_room.h
parentnetwork: Add initial files and enet dependency (diff)
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-rw-r--r--src/common/announce_multiplayer_room.h138
1 files changed, 138 insertions, 0 deletions
diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h
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+++ b/src/common/announce_multiplayer_room.h
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+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <functional>
+#include <string>
+#include <vector>
+#include "common/common_types.h"
+#include "web_service/web_result.h"
+
+namespace AnnounceMultiplayerRoom {
+
+using MacAddress = std::array<u8, 6>;
+
+struct Room {
+ struct Member {
+ std::string username;
+ std::string nickname;
+ std::string avatar_url;
+ MacAddress mac_address;
+ std::string game_name;
+ u64 game_id;
+ };
+ std::string id;
+ std::string verify_UID; ///< UID used for verification
+ std::string name;
+ std::string description;
+ std::string owner;
+ std::string ip;
+ u16 port;
+ u32 max_player;
+ u32 net_version;
+ bool has_password;
+ std::string preferred_game;
+ u64 preferred_game_id;
+
+ std::vector<Member> members;
+};
+using RoomList = std::vector<Room>;
+
+/**
+ * A AnnounceMultiplayerRoom interface class. A backend to submit/get to/from a web service should
+ * implement this interface.
+ */
+class Backend {
+public:
+ virtual ~Backend() = default;
+
+ /**
+ * Sets the Information that gets used for the announce
+ * @param uid The Id of the room
+ * @param name The name of the room
+ * @param description The room description
+ * @param port The port of the room
+ * @param net_version The version of the libNetwork that gets used
+ * @param has_password True if the room is passowrd protected
+ * @param preferred_game The preferred game of the room
+ * @param preferred_game_id The title id of the preferred game
+ */
+ virtual void SetRoomInformation(const std::string& name, const std::string& description,
+ const u16 port, const u32 max_player, const u32 net_version,
+ const bool has_password, const std::string& preferred_game,
+ const u64 preferred_game_id) = 0;
+ /**
+ * Adds a player information to the data that gets announced
+ * @param nickname The nickname of the player
+ * @param mac_address The MAC Address of the player
+ * @param game_id The title id of the game the player plays
+ * @param game_name The name of the game the player plays
+ */
+ virtual void AddPlayer(const std::string& username, const std::string& nickname,
+ const std::string& avatar_url, const MacAddress& mac_address,
+ const u64 game_id, const std::string& game_name) = 0;
+
+ /**
+ * Updates the data in the announce service. Re-register the room when required.
+ * @result The result of the update attempt
+ */
+ virtual WebService::WebResult Update() = 0;
+
+ /**
+ * Registers the data in the announce service
+ * @result The result of the register attempt. When the result code is Success, A global Guid of
+ * the room which may be used for verification will be in the result's returned_data.
+ */
+ virtual WebService::WebResult Register() = 0;
+
+ /**
+ * Empties the stored players
+ */
+ virtual void ClearPlayers() = 0;
+
+ /**
+ * Get the room information from the announce service
+ * @result A list of all rooms the announce service has
+ */
+ virtual RoomList GetRoomList() = 0;
+
+ /**
+ * Sends a delete message to the announce service
+ */
+ virtual void Delete() = 0;
+};
+
+/**
+ * Empty implementation of AnnounceMultiplayerRoom interface that drops all data. Used when a
+ * functional backend implementation is not available.
+ */
+class NullBackend : public Backend {
+public:
+ ~NullBackend() = default;
+ void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/,
+ const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
+ const bool /*has_password*/, const std::string& /*preferred_game*/,
+ const u64 /*preferred_game_id*/) override {}
+ void AddPlayer(const std::string& /*username*/, const std::string& /*nickname*/,
+ const std::string& /*avatar_url*/, const MacAddress& /*mac_address*/,
+ const u64 /*game_id*/, const std::string& /*game_name*/) override {}
+ WebService::WebResult Update() override {
+ return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
+ "WebService is missing"};
+ }
+ WebService::WebResult Register() override {
+ return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
+ "WebService is missing"};
+ }
+ void ClearPlayers() override {}
+ RoomList GetRoomList() override {
+ return RoomList{};
+ }
+
+ void Delete() override {}
+};
+
+} // namespace AnnounceMultiplayerRoom