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authorBilly Laws <blaws05@gmail.com>2023-03-18 21:57:00 +0100
committerBilly Laws <blaws05@gmail.com>2023-03-27 22:34:28 +0200
commitea5dd02db9bdb9759a400907672ec6606bebb96b (patch)
tree9f6f4f4662eb48ad57fe713e29f6b98778f263bf /src/audio_core/sink
parentaudio: Interpolate system manager sample count using host sink sample info (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio_core/sink/sink_stream.cpp15
-rw-r--r--src/audio_core/sink/sink_stream.h9
2 files changed, 24 insertions, 0 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp
index 1af96f793..a54c61845 100644
--- a/src/audio_core/sink/sink_stream.cpp
+++ b/src/audio_core/sink/sink_stream.cpp
@@ -205,6 +205,10 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
// paused and we'll desync, so just play silence.
if (system.IsPaused() || system.IsShuttingDown()) {
+ if (system.IsShuttingDown()) {
+ release_cv.notify_one();
+ }
+
static constexpr std::array<s16, 6> silence{};
for (size_t i = frames_written; i < num_frames; i++) {
std::memcpy(&output_buffer[i * frame_size], &silence[0], frame_size_bytes);
@@ -240,6 +244,12 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
}
// Successfully dequeued a new buffer.
queued_buffers--;
+
+ {
+ std::unique_lock lk{release_mutex};
+ }
+
+ release_cv.notify_one();
}
// Get the minimum frames available between the currently playing buffer, and the
@@ -303,4 +313,9 @@ u64 SinkStream::GetExpectedPlayedSampleCount() {
return std::min<u64>(exp_played_sample_count, max_played_sample_count);
}
+void SinkStream::WaitFreeSpace() {
+ std::unique_lock lk{release_mutex};
+ release_cv.wait(lk, [this]() { return queued_buffers < max_queue_size || system.IsShuttingDown(); });
+}
+
} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/sink_stream.h b/src/audio_core/sink/sink_stream.h
index 2340c936c..709f3b0ec 100644
--- a/src/audio_core/sink/sink_stream.h
+++ b/src/audio_core/sink/sink_stream.h
@@ -16,6 +16,7 @@
#include "common/reader_writer_queue.h"
#include "common/ring_buffer.h"
#include "common/thread.h"
+#include "common/polyfill_thread.h"
namespace Core {
class System;
@@ -219,6 +220,11 @@ public:
*/
u64 GetExpectedPlayedSampleCount();
+ /**
+ * Waits for free space in the sample ring buffer
+ */
+ void WaitFreeSpace();
+
protected:
/// Core system
Core::System& system;
@@ -258,6 +264,9 @@ private:
f32 system_volume{1.0f};
/// Set via IAudioDevice service calls
f32 device_volume{1.0f};
+ /// Signalled when ring buffer entries are consumed
+ std::condition_variable release_cv;
+ std::mutex release_mutex;
std::mutex stall_guard;
std::unique_lock<std::mutex> stalled_lock;
};