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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-12-18 21:06:16 +0100 |
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committer | GitHub <noreply@github.com> | 2023-12-18 21:06:16 +0100 |
commit | 50fd029eaaa39132416c0fdf9aa84e78a421beb4 (patch) | |
tree | 6c38d1d0a4a9b96ea2a4c589366e19fe7398c34b /src/audio_core/sink/sink.h | |
parent | Merge pull request #12389 from liamwhite/string-copy (diff) | |
parent | audio: skip coefficient normalization for downmix (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio_core/sink/sink.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/audio_core/sink/sink.h b/src/audio_core/sink/sink.h index f28c6d126..e22e8c3e5 100644 --- a/src/audio_core/sink/sink.h +++ b/src/audio_core/sink/sink.h @@ -85,9 +85,21 @@ public: */ virtual void SetSystemVolume(f32 volume) = 0; + /** + * Get the number of channels the game has set, can be different to the host hardware's support. + * Either 2 or 6. + * + * @return Number of device channels. + */ + u32 GetSystemChannels() const { + return system_channels; + } + protected: /// Number of device channels supported by the hardware u32 device_channels{2}; + /// Number of channels the game is sending + u32 system_channels{2}; }; using SinkPtr = std::unique_ptr<Sink>; |