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authorKelebek1 <eeeedddccc@hotmail.co.uk>2023-08-31 16:09:15 +0200
committerKelebek1 <eeeedddccc@hotmail.co.uk>2023-09-04 18:12:16 +0200
commitebd19dec99d9809a669f63294745d7c8facc6d31 (patch)
treecd1f34cac0c091c2ffd16c429ac33b8fe133e06e /src/audio_core/renderer/command/effect/delay.cpp
parentMerge pull request #11420 from t895/long-install-fix (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio_core/renderer/command/effect/delay.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/audio_core/renderer/command/effect/delay.cpp b/src/audio_core/renderer/command/effect/delay.cpp
index e536cbb1e..ffb298c07 100644
--- a/src/audio_core/renderer/command/effect/delay.cpp
+++ b/src/audio_core/renderer/command/effect/delay.cpp
@@ -1,10 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/effect/delay.h"
-namespace AudioCore::AudioRenderer {
+namespace AudioCore::Renderer {
/**
* Update the DelayInfo state according to the given parameters.
*
@@ -194,7 +194,7 @@ static void ApplyDelayEffect(const DelayInfo::ParameterVersion1& params, DelayIn
}
}
-void DelayCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+void DelayCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("DelayCommand\n\tenabled {} \n\tinputs: ", effect_enabled);
for (u32 i = 0; i < MaxChannels; i++) {
@@ -207,7 +207,7 @@ void DelayCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& proce
string += "\n";
}
-void DelayCommand::Process(const ADSP::CommandListProcessor& processor) {
+void DelayCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
std::array<std::span<const s32>, MaxChannels> input_buffers{};
std::array<std::span<s32>, MaxChannels> output_buffers{};
@@ -231,8 +231,8 @@ void DelayCommand::Process(const ADSP::CommandListProcessor& processor) {
processor.sample_count);
}
-bool DelayCommand::Verify(const ADSP::CommandListProcessor& processor) {
+bool DelayCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
-} // namespace AudioCore::AudioRenderer
+} // namespace AudioCore::Renderer