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author | bunnei <bunneidev@gmail.com> | 2023-06-13 06:15:26 +0200 |
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committer | GitHub <noreply@github.com> | 2023-06-13 06:15:26 +0200 |
commit | e2f61992257a0601bc98261d8fea96f0349b9a13 (patch) | |
tree | 4a80e23447c31cde73e714dbe523040028f2ea29 /src/android/app/src/main/jni/default_ini.h | |
parent | Merge pull request #10675 from liamwhite/scaler (diff) | |
parent | android: settings: Disable force_max_clock by default. (diff) | |
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Diffstat (limited to 'src/android/app/src/main/jni/default_ini.h')
-rw-r--r-- | src/android/app/src/main/jni/default_ini.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/android/app/src/main/jni/default_ini.h b/src/android/app/src/main/jni/default_ini.h index c5dfaff54..d81422a74 100644 --- a/src/android/app/src/main/jni/default_ini.h +++ b/src/android/app/src/main/jni/default_ini.h @@ -251,7 +251,7 @@ backend = # 0: Off, 1 (default): On async_presentation = -# Enable graphics API debugging mode. +# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied). # 0 (default): Disabled, 1: Enabled force_max_clock = @@ -328,6 +328,10 @@ shader_backend = # 0 (default): Off, 1: On use_asynchronous_shaders = +# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory. +# 0 (default): Off, 1: On +use_reactive_flushing = + # NVDEC emulation. # 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding nvdec_emulation = |